vanguard
health: 700
move speed: 6
The Thing excels in absorbing damage and protecting teammates. His abilities include charging into enemies, dealing significant melee damage, and creating seismic zones that stun opponents. Notably, his passive ability, Unyielding Will, renders him immune to knockbacks, launches, and displacements, ensuring he remains steadfast on the battlefield.
rapidly punch forward
damage: double strike, 40 per hit
casting: single-cast spell field
attack range: 4m
attack interval: double strike 0.33s between attacks, 1s between sets.
deliver a devastating heavy blow
damage: 90
casting: single-cast spell field
attack range: 8m
special effect: move forward 3 meters while punching, gaining 50 bonus health during skill activation
continuously charge forward, launching up enemies and leaving behind a zone at the final position that prevents the use of mobility abilities
damage: charge: 30; ground slam: 20; immobilization zone: 15 per/s
cooldown: 10s
duration: 5s
movement boost: 100%
special effect: gain 200 bonus health during skill activation
spell field range: ground slam: 8m radius, 2.5m high cylindrical spell field. immobilization zone: 8m radius, 4m high cylindrical spell field
jump toward your ally and apply damage reduction to both of you
casting: targeted
cooldown: basic cooldown 3s, with a charge of 10s per use
special effect: apply a 30% damage reduction effect to self and target ally for 3s
maximum distance: 20m
use immense power to launch up all enemies in front of the thing into the air
range: step spell field: 3m high, 10m wide, advancing 2m every 0.1 seconds, up to a maximum of 18m
damage: 100
energy cost: 2800
special effect: stun duration 2.5s
immune to launch-up, knock-back, and other displacement effects
special effect: immune to launch-up, knock-back, and other displacement effects
wolverine and the thing can interact with each other. once both parties confirm, the thing can lift wolverine and press the key to hurl him forward
casting: targeted
cooldown: 3s when not thrown, 15s when thrown
maximum distance: 20m
the invisible woman taps into her powers, channeling psionic might to fortify the entire fantastic four team, granting damage resistance. once activated, they can continually generate bonus health, making up for lost health
cooldown: 20s
duration: 5s
bonus max health: 100
bonus health growth: generate 5 bonus health per 0.1s