vanguard
health: 200
move speed: 6
max health: +150
Bruce Banner is a unique Vanguard hero in Marvel Rivals who switches between his human form and the monstrous Hulk. As Bruce, he’s a fragile but clever scientist with ranged attacks, but when he transforms into Hulk, he becomes a tanky powerhouse. His gameplay revolves around managing his transformations and using his abilities to support his team while dishing out damage.
fire with a gamma ray gun
ammo: 25
damage: 16
casting: single-cast projectile with delayed impact
fire rate: 5 rounds per second
critical hit: yes
projectile speed: 80m/s
swing fists forward to punch enemies
range: 4.5m
damage: 40
casting: single-cast spell field
attack interval: 0.467s
swing fists forward to punch and launch up enemies
range: 5m
damage: 70
casting: single-cast spell field
attack interval: 0.52s
transform from bruce banner into hero hulk
casting: transformation
energy cost: 600
special effect: the caster is immobilized during the transformation process and gains invincibility
launch a gamma grenade to inflict damage and launch up enemies
range: 3m spherical radius
damage: 40
casting: single-cast projectile with a downward delay that creates a spell field upon impact
cooldown: 8s
special effect: when the caster enters the spell field, it restores 50 gamma energy
unleash stored gamma energy, transforming from hero hulk into monster hulk for a limited time period
casting: transformation
duration: 12s
energy cost: 3400
special effect: the caster is immobilized during the transformation process and gains invincibility
generate gamma shields for hero hulk and nearby allies, absorbing and converting damage into energy for hulk smash
range: 5m spherical radius
casting: single-cast spell field that surrounds the caster
cooldown: 10s
special effect: when the caster's shield takes damage, 100% of the damage is converted into gamma energy. when an ally's shield takes damage, 10% of the damage is converted into gamma energy
ally's shield value: 100
max shield duration: 2.5s
caster's shield value: 200
emit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. using heavy blow or gamma burst will prematurely remove this status
damage: 5
casting: single-cast projectile.
cooldown: 15s
max duration: 2s
special effect: heavy blow and gamma burst can detect and damage irradiated enemies, and prematurely remove the status
projectile speed: 100m/s
hold space to perform a charged leap that allows hero hulk to knock a flying enemy to the ground
casting: charged dash
special effect: press space during the incredible leap to cling to the wall you encounter
maximum charge time: 2s
minimum charge time: 0.5s
speed at maximum charge time: 25m/s
speed at minimum charge time: 19m/s
emit gamma-ray bursts to inflict damage
damage: 70
casting: single-cast projectile that can pierce through enemies
cooldown: 8s
projectile speed: 80m/s
grab and smash the enemy in front
range: 5m
damage: delivers 5 hits, each dealing 40 damage
casting: targeted
duration: 5s
special effect: while performing the smash, hulk gains a 30% damage reduction
emit gamma energy to irradiate enemies and render them immobiliate and immune to all ability effects. using heavy blow or gamma burst will prematurely remove this status
damage: 5
casting: single-cast projectile
cooldown: 5s
max duration: 2s
special effect: heavy blow and gamma burst can detect and damage irradiated enemies, and prematurely remove the status
projectile speed: 150m/s
hold space to perform a charged leap that allows monster hulk to knock a flying enemy to the ground
casting: charged dash
special effect: press space during the incredible leap to cling to the wall you encounter
maximum charge time: 1.5s
minimum charge time: 0.5s
speed at maximum charge time: 25m/s
speed at minimum charge time: 19.4m/s
emit gamma-ray bursts to inflict damage
damage: 125
casting: single-cast projectile that can pierce through enemies
cooldown: 1s
projectile speed: 60m/s
wolverine, hulk can interact with each other. once both parties confirm, hulk can lift wolverine and press the key to hurl him forward
casting: targeted
cooldown: 3s when not thrown, 15s when thrown
maximum distance: 20m
wolverine, hulk can interact with each other. once both parties confirm, hulk can lift wolverine and press the key to hurl him forward
casting: targeted
cooldown: 3s when not thrown, 15s when thrown
maximum distance: 20m
Mobility: Hero Hulk’s Space (Incredible Leap) lets him jump across the map, chase enemies, or escape danger.
Team Support: As Hero Hulk, his L-Shift (Indestructible Guard) creates shields for himself and allies, absorbing damage and converting it into gamma energy for his Ultimate.
Ranged Damage: Bruce’s left-click (Gamma Ray Gun) lets him shoot enemies from a distance, dealing steady damage while staying safe.
Knockback Utility: His L-Shift (Gamma Grenade) knocks enemies back and creates a spell field that restores gamma energy, helping him transform faster.
Transformation Power: His Q (Puny Banner) instantly turns him into Hero Hulk, giving him a massive health boost and access to melee attacks.
Fragile as Bruce: Bruce has only 200 health, making him super easy to kill if caught out of position.
Cooldown Management: His L-Shift (Gamma Grenade) and L-Shift (Indestructible Guard) have long cooldowns, so timing is key.
Weak to Ranged Heroes: Bruce struggles against long-range enemies who can pick him off before he transforms.
Reliant on Transformations: If you can’t build gamma energy fast enough, you’ll be stuck as Bruce, which limits your impact in fights.
Vulnerable During Transformation: Using Q (Puny Banner) or Q (Hulk Smash!) locks him in place for a moment, leaving him open to attacks.