vanguard
health: 200
move speed: 6
max health: +150
Bruce Banner is a unique Vanguard hero in Marvel Rivals who switches between his human form and the monstrous Hulk. As Bruce, he’s a fragile but clever scientist with ranged attacks, but when he transforms into Hulk, he becomes a tanky powerhouse. His gameplay revolves around managing his transformations and using his abilities to support his team while dishing out damage.
fire with a gamma ray gun
ammo: 25
damage: 16
casting: single-cast projectile with delayed impact
fire rate: 5 rounds per second
critical hit: yes
projectile speed: 80m/s
transform from bruce banner into hero hulk
casting: transformation
energy cost: 600
special effect: the caster is immobilized during the transformation process and gains invincibility
launch a gamma grenade to inflict damage and launch up enemies
range: 3m spherical radius
damage: 40
casting: single-cast projectile with a downward delay that creates a spell field upon impact
cooldown: 8s
special effect: when the caster enters the spell field, it restores 50 gamma energy
hulk charges doctor strange and iron man with gamma radiation. when doctor strange uses maelstrom of madness, he unleashes gamma maelstrom. when iron man uses armor overdrive, he will initiate a gamma upgrade
team-up bonus: hero hulk and monster hulk gain 150 max health
swing fists forward to punch enemies
range: 4.5m
damage: 40
casting: single-cast spell field
attack interval: 0.467s
unleash stored gamma energy, transforming from hero hulk into monster hulk for a limited time period
casting: transformation
duration: 12s
energy cost: 3400
special effect: the caster is immobilized during the transformation process and gains invincibility
generate gamma shields for hero hulk and nearby allies, absorbing and converting damage into energy for hulk smash
range: 5m spherical radius
casting: single-cast spell field that surrounds the caster
cooldown: 12s
special effect: when the caster's shield takes damage, 100% of the damage is converted into gamma energy. when an ally's shield takes damage, 10% of the damage is converted into gamma energy
ally's shield value: 100
max shield duration: 2.5s
caster's shield value: 200
emit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. using heavy blow or gamma burst will prematurely remove this status
damage: 5
casting: single-cast projectile.
cooldown: 15s
max duration: 2s
special effect: heavy blow and gamma burst can detect and damage irradiated enemies, and prematurely remove the status
projectile speed: 100m/s
hold space to perform a charged leap that allows hero hulk to knock a flying enemy to the ground
casting: charged dash
special effect: press space during the incredible leap to cling to the wall you encounter
maximum charge time: 2s
minimum charge time: 0.7s
speed at maximum charge time: 25m/s
speed at minimum charge time: 19m/s
emit gamma-ray bursts to inflict damage
damage: 70
casting: single-cast projectile that can pierce through enemies
cooldown: 8s
projectile speed: 80m/s
hulk charges doctor strange and iron man with gamma radiation. when doctor strange uses maelstrom of madness, he unleashes gamma maelstrom. when iron man uses armor overdrive, he will initiate a gamma upgrade
team-up bonus: hero hulk and monster hulk gain 150 max health
wolverine, hulk can interact with each other. once both parties confirm, hulk can lift wolverine and press the key to hurl him forward
casting: targeted
cooldown: 3s when not thrown, 15s when thrown
maximum distance: 20m
swing fists forward to punch and launch up enemies
range: 5m
damage: 70
casting: single-cast spell field
attack interval: 0.52s
grab and smash the enemy in front
range: 5m
damage: delivers 5 hits, each dealing 40 damage
casting: targeted
duration: 5s
special effect: while performing the smash, hulk gains a 30% damage reduction
emit gamma energy to irradiate enemies and render them immobiliate and immune to all ability effects. using heavy blow or gamma burst will prematurely remove this status
damage: 5
casting: single-cast projectile
cooldown: 5s
max duration: 2s
special effect: heavy blow and gamma burst can detect and damage irradiated enemies, and prematurely remove the status
projectile speed: 150m/s
hold space to perform a charged leap that allows monster hulk to knock a flying enemy to the ground
casting: charged dash
special effect: press space during the incredible leap to cling to the wall you encounter
maximum charge time: 1.5s
minimum charge time: 0.7s
speed at maximum charge time: 25m/s
speed at minimum charge time: 19.4m/s
emit gamma-ray bursts to inflict damage
damage: 125
casting: single-cast projectile that can pierce through enemies
cooldown: 1s
projectile speed: 60m/s
hulk charges doctor strange and iron man with gamma radiation. when doctor strange uses maelstrom of madness, he unleashes gamma maelstrom. when iron man uses armor overdrive, he will initiate a gamma upgrade
team-up bonus: hero hulk and monster hulk gain 150 max health
wolverine, hulk can interact with each other. once both parties confirm, hulk can lift wolverine and press the key to hurl him forward
casting: targeted
cooldown: 3s when not thrown, 15s when thrown
maximum distance: 20m
Mobility: Hero Hulk’s Space (Incredible Leap) lets him jump across the map, chase enemies, or escape danger.
Team Support: As Hero Hulk, his L-Shift (Indestructible Guard) creates shields for himself and allies, absorbing damage and converting it into gamma energy for his Ultimate.
Ranged Damage: Bruce’s left-click (Gamma Ray Gun) lets him shoot enemies from a distance, dealing steady damage while staying safe.
Knockback Utility: His L-Shift (Gamma Grenade) knocks enemies back and creates a spell field that restores gamma energy, helping him transform faster.
Transformation Power: His Q (Puny Banner) instantly turns him into Hero Hulk, giving him a massive health boost and access to melee attacks.
Fragile as Bruce: Bruce has only 200 health, making him super easy to kill if caught out of position.
Cooldown Management: His L-Shift (Gamma Grenade) and L-Shift (Indestructible Guard) have long cooldowns, so timing is key.
Weak to Ranged Heroes: Bruce struggles against long-range enemies who can pick him off before he transforms.
Reliant on Transformations: If you can’t build gamma energy fast enough, you’ll be stuck as Bruce, which limits your impact in fights.
Vulnerable During Transformation: Using Q (Puny Banner) or Q (Hulk Smash!) locks him in place for a moment, leaving him open to attacks.