duelist
health: 350
move speed: 7
Wolverine is a Duelist in Marvel Rivals who thrives in close-quarters combat. With his Adamantium claws and Regenerative Healing Factor, he’s a relentless fighter who can dish out massive damage while staying alive longer than most. If you like playing a hero who’s all about aggression and survivability, Wolverine is your go-to.
slash with adamantium claws for a claw strike. unleashing feral leap will enhance it to berserk claw strike for a brief period
casting: melee
base damage: 15 damage per strike
attack interval: the first three strikes have an interval of 0.27s between them, while the fourth strike has a 0.84s interval from the third strike
maximum distance: 3.5m
percentage damage: deal damage equal to 1.5% of the target's max health, with an extra 0.045% damage for each point of rage
knock enemies ahead airborne and spiral through the air, sweeping up enemies along the path and delivering a devastating impact at the landing point
impact range: 8m spherical radius
knockdown time: 0.75s
knockback range: 8m spherical radius
knockback damage: 50
impact base damage: 50
impact percentage damage: deal damage equal to 10% of the target's max health, with an extra 0.3% damage for each point of rage
snatching damage over time: 20/s
energy cost: 3400
leap like an animal to snatch the first enemy upon impact and smash them to the ground. unleashing this ability will enhance his normal attack to berserk claw strike for a brief period
cooldown: 12s
smash damage: 35
snatch damage: 35
knockdown duration: 0.75s
berserk claw strike duration: 4s
berserk claw strike base damage: 6 damage per strike
berserk claw strike attack interval: 5.88 strikes per second
berserk claw strike maximum distance: 3.5m
berserk claw strike percentage damage: deal damage equal to 1% of the target's max health, with an extra 0.035% damage for each point of rage
unleash a fierce howl to briefly reduce incoming damage
cooldown: 16s
duration: 5s
damage boost: 40%
dash forward and unleash a claw strike
range: 3m
casting: movement-based damage ability
cooldown: 3s
base damage: 15 damage per strike
average speed: 44m/s
maximum distance: 7.5m
percentage damage: deal damage equal to 1.5% of the target's max health, with an extra 0.045% damage for each point of rage
begin to heal and rise with a hefty bonus health, shaking off all debuffs. after a brief moment, any remaining bonus health morphs into a one-off heal, zeroing out his rage. assists in kos reduce this cooldown
cooldown: 90s
bonus health: 150 - 300 (damage increases with rage)
bonus health duration: 3s
bonus health/healing conversion: 1
cooldown reduction per ko engaged: 10s
rage builds when wolverine attacks or takes hits, boosting the damage of his claw strikes and the bonus health from his regenerative healing factor
max rage: 100
rage per hit taken: 5
rage per savage claw hit: 10
rage gain from taking hits: 2 per second
rage per feral leap snatch: 10
rage per vicious rampage hit: 15
rage per last stand knockback: 25
rage per berserk claw strike hit: 5
wolverine and hulk can interact with each other. once both parties confirm, hulk can lift wolverine and press the key to hurl him forward
cooldown: 3s (when wolverine is not hurled) and 15s (after hurling wolverine)
team-up target: hulk
maximum waving duration: 5s
Rage Mechanic: His passive (Berserker Rage) builds up as he deals or takes damage, boosting his damage and healing. The more rage he has, the stronger he gets.
Survivability: His E (Undying Animal) reduces incoming damage by 40%, making him tankier in the heat of battle. Plus, his passive (Regenerative Healing Factor) gives him bonus health when he’s low, helping him stay in the fight longer.
Ultimate Power: His Q (Last Stand) knocks enemies into the air and slams them down, dealing massive damage based on their max health. It’s perfect for finishing off groups or turning the tide of a fight.
Close-Range Powerhouse: His left-click (Savage Claw) deals damage based on the enemy’s max health, making him deadly against tanks and squishies alike.
Mobility and Crowd Control: His L-Shift (Feral Leap) lets him jump into fights, grab enemies, and smash them into the ground. It also boosts his left-click into a faster, stronger version for a few seconds.
Cooldown Reliant: His L-Shift and E have long cooldowns, so you need to time them carefully. If you waste them, you’re left vulnerable.
Limited Mobility: While his L-Shift and right-click (Vicious Rampage) help him close gaps, he lacks the mobility to escape or chase down fast enemies like Spider-Man or Cloak and Dagger.
Reliant on Positioning: If he’s caught out of position or misses his L-Shift (Feral Leap), he can get focused down quickly, especially without his E (Undying Animal) ready.
Ultimate Can Be Dodged: His Q (Last Stand) is powerful, but enemies can dodge the slam if they’re quick or have mobility skills.
Weak Against Ranged Heroes: Wolverine struggles against flying or ranged heroes like Iron Man or Black Widow, who can kite him and chip away at his health from a distance.