duelist
health: 350
move speed: 7
Wolverine is a Duelist in Marvel Rivals who thrives in close-quarters combat. With his Adamantium claws and Regenerative Healing Factor, he’s a relentless fighter who can dish out massive damage while staying alive longer than most. If you like playing a hero who’s all about aggression and survivability, Wolverine is your go-to.
slash with adamantium claws for a claw strike. unleashing feral leap will enhance it to berserk claw strike for a brief period
casting: melee
base damage: 15 damage per strike
attack interval: the first three strikes have an interval of 0.27s between them, while the fourth strike has a 0.84s interval from the third strike
maximum distance: 3.5m
percentage damage: deal damage equal to 1.5% of the target's max health, with an extra 0.045% damage for each point of rage
knock enemies ahead airborne and spiral through the air, sweeping up enemies along the path and delivering a devastating impact at the landing point
impact range: 8m spherical radius
knockdown time: 0.75s
knockback range: 8m spherical radius
knockback damage: 50
impact base damage: 50
impact percentage damage: deal damage equal to 10% of the target's max health, with an extra 0.3% damage for each point of rage
snatching damage over time: 20/s
leap like an animal to snatch the first enemy upon impact and smash them to the ground. unleashing this ability will enhance his normal attack to berserk claw strike for a brief period
cooldown: 12s
smash damage: 35
snatch damage: 35
knockdown duration: 0.75s
berserk claw strike duration: 4s
berserk claw strike base damage: 6 damage per strike
berserk claw strike attack interval: 5.88 strikes per second
berserk claw strike maximum distance: 3.5m
berserk claw strike percentage damage: deal damage equal to 1% of the target's max health, with an extra 0.035% damage for each point of rage
unleash a fierce howl to briefly reduce incoming damage
cooldown: 16s
duration: 5s
damage boost: 40%
dash forward and unleash a claw strike
range: 3m
casting: movement-based damage ability
cooldown: 3s
base damage: 15 damage per strike
average speed: 44m/s
maximum distance: 7.5m
percentage damage: deal damage equal to 1.5% of the target's max health, with an extra 0.045% damage for each point of rage
begin to heal and rise with a hefty bonus health, shaking off all debuffs. after a brief moment, any remaining bonus health morphs into a one-off heal, zeroing out his rage. assists in kos reduce this cooldown
cooldown: 90s
bonus health: 150 - 300 (damage increases with rage)
bonus health duration: 3s
bonus health/healing conversion: 1
cooldown reduction per ko engaged: 10s
rage builds when wolverine attacks or takes hits, boosting the damage of his claw strikes and the bonus health from his regenerative healing factor
max rage: 100
rage per hit taken: 5
rage per savage claw hit: 10
rage gain from taking hits: 2 per second
rage per feral leap snatch: 10
rage per vicious rampage hit: 15
rage per last stand knockback: 25
rage per berserk claw strike hit: 5
wolverine and hulk can interact with each other. once both parties confirm, hulk can lift wolverine and press the key to hurl him forward
cooldown: 3s (when wolverine is not hurled) and 15s (after hurling wolverine)
team-up target: hulk
maximum waving duration: 5s
Rage Mechanic: His passive (Berserker Rage) builds up as he deals or takes damage, boosting his damage and healing. The more rage he has, the stronger he gets.
Survivability: His E (Undying Animal) reduces incoming damage by 40%, making him tankier in the heat of battle. Plus, his passive (Regenerative Healing Factor) gives him bonus health when he’s low, helping him stay in the fight longer.
Ultimate Power: His Q (Last Stand) knocks enemies into the air and slams them down, dealing massive damage based on their max health. It’s perfect for finishing off groups or turning the tide of a fight.
Close-Range Powerhouse: His left-click (Savage Claw) deals damage based on the enemy’s max health, making him deadly against tanks and squishies alike.
Mobility and Crowd Control: His L-Shift (Feral Leap) lets him jump into fights, grab enemies, and smash them into the ground. It also boosts his left-click into a faster, stronger version for a few seconds.
Cooldown Reliant: His L-Shift and E have long cooldowns, so you need to time them carefully. If you waste them, you’re left vulnerable.
Limited Mobility: While his L-Shift and right-click (Vicious Rampage) help him close gaps, he lacks the mobility to escape or chase down fast enemies like Spider-Man or Cloak and Dagger.
Reliant on Positioning: If he’s caught out of position or misses his L-Shift (Feral Leap), he can get focused down quickly, especially without his E (Undying Animal) ready.
Ultimate Can Be Dodged: His Q (Last Stand) is powerful, but enemies can dodge the slam if they’re quick or have mobility skills.
Weak Against Ranged Heroes: Wolverine struggles against flying or ranged heroes like Iron Man or Black Widow, who can kite him and chip away at his health from a distance.