Marvel Rivals Character: HUMAN TORCH's picture

HUMAN TORCH

Difficulty

Class

HUMAN TORCH's class icon

duelist

Base Stats

health: 250

move speed: 6

movement mode: Flight

Summary

Human Torch specializes in high damage output and area control. His abilities allow him to fly, hurl fireballs, and create fiery zones that deal damage over time, making him effective against grouped enemies. However, his projectiles have a random spread and slow travel speed, reducing effectiveness at longer ranges. He is vulnerable to sustained damage from hitscan enemies, requiring strategic positioning and timing

Teamup: FANTASTIC FOUR

marvel rivals characters - INVISIBLE WOMAN
marvel rivals characters - MISTER FANTASTIC
marvel rivals characters - THE THING
marvel rivals characters - HUMAN TORCH

Teamup: FIRST STEPS

marvel rivals characters - THE THING
marvel rivals characters - HUMAN TORCH

Abilities Overview

mouse click ability icon

NORMAL ATTACK: fire cluster

launch forward a splittable fireball

casting: burst projectile

charges: 6

fire rate: 0.5s per round

shot damage: 6 per round

charge speed: 0.33s per use

critical hit: yes

damage falloff: falloff begins at 15m, decreasing to 60% at 40m.

projectile speed: 150m/s

crosshair spread radius (at 10m): 0.33m

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ABILITY: blazing blast

launch a fireball to create a flame field at the targeted area

casting: straight-line projectile that generates a spherical spell field upon impact.

charges: 3

charge speed: 3s per strike

flame field range: 3m spherical radius

blazing blast damage: 40

flame field duration: 6s

flame field continuous damage: 25/s

blazing blast projectile speed: 80m/s

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ABILITY: flaming meteor

dive towards the ground, dealing damage to enemies and detonating any flame fields hit

range: 5m spherical radius

damage: 40

cooldown: 20s

max dash speed: 80m/s

flame field detonation range: 3m spherical radius

flame field detonation damage: 55

special effect: After releasing Flaming Meteor, immediately gain 50 Bonus Health, which will start to falloff 3 seconds later at a rate of 30 per second.

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ABILITY: plasma body

enter a state of accelerated ascent

energy cost: 15/s

maximum energy: 120

movement boost: 50%

energy recovery speed: 20/s

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ABILITY: pyro-prison

form a fire wall between fire fields to burn enemies

cooldown: 15s

max link height: 2m

fire wall damage: 65

max link distance: 40m

fire wall duration: 5s

pyro-prison continuous damage: 50/s

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ABILITY: supernova

explode with cosmic fire to deal damage to enemies within range. upon skill activation, all flame fields will transform into flame tornadoes, dealing extra damage

duration: 8s

energy cost: 3400

flame tornado range: 3m spherical radius; 8m high capsule-shaped spell field.

activation wave damage: 70

supernova damage reduction: -30%

activation shock wave range: 20m spherical radius

flame tornado unleash speed: 0.7s per use

flame tornado continuous damage: 100/s

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TEAM UP ABILITY: storm siblings

the invisible woman taps into her powers, channeling psionic might to fortify the entire fantastic four team, granting damage resistance. once activated, they can continually generate bonus health, making up for lost health

cooldown: 20s

duration: 5s

team-up target: invisible woman

bonus max health: 100

bonus health growth: generate 5 bonus health per 0.1s

passive

TEAM UP ABILITY: pyrokinetic energy

Human Torch stores Pyrokinetic Energy in Spider-Man's suit, enabling him to unleash an Inferno Blast that sprays a fiery web while performing a backflip to create distance. The flames damage enemies and apply a Burn-Tracer. Detonating these Burn-Tracers inflicts Damage Over Time

team-up bonus: 5% Damage Boost

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TEAM UP ABILITY: two in one

Human Torch can lift The Thing into the air and slam him down, dealing damage, launching enemies, and creating a zone that disables mobility abilities.

cooldown: successfully interacted: 30s; fail to interact: 3s

maximum distance: 20m

flight speed: 15m/s

slam down initial horizontal velocity: 15m/s

maximum flight duration: 8s

damage: launch-up spell field causes 30 damage; mobility abilities disabling spell field causes 15 damage per second

launch up range: a cylindrical spell field with a radius of 8m and a height of 1m

mobility abilities disabling range: a cylindrical spell field with a radius of 8m and a height of 8m