strategist
health: 250
move speed: 6
healing bonus: +5%
Rocket Raccoon is a Strategist hero in Marvel Rivals who’s all about healing, reviving, and buffing his team. With his Repair Mode (right-click) and B.R.B. (E), he keeps his allies alive while dishing out some damage with his Bombard Mode (left-click). He’s a small but mighty hero who’s perfect for players who love supporting their team while staying mobile and tricky to catch.
fire energy projectiles that deal damage
ammo: 45
damage: 16 damage per round
casting: rapid-fire, delayed projectile
fire rate: 12.05 rounds per second
critical hit: yes
damage falloff: falloff begins at 10m, decreasing to 40% at 20m
projectile speed: 150 m/s
shoot bouncing spheres to heal allies
ammo: 8
range: 5m spherical radius
casting: single-cast projectile with delayed impact that also generates a spell field
duration: 5s
fire rate: 2 rounds per second
special effect: One-time healing for allies when projectile hits them,Bouncing Spheres will bounce off surfaces upon contact, with a maximum of 10 bounces. When they approach injured allies, their speed will reduce
projectile speed: 60 m/s
healing amount (ally): 50/s
healing amount (self): 30/s
one-time healing amount: 50
projectile speed reduction: 7 m/s
deploy a cosmic yarn amplifier that grants allies a damage boost
range: 20m radius
casting: targeted ability that, when activated, summons a creature and detects allies within the area.
duration: 12s
energy cost: 4000
damage boost: 25%
summons' health: 800
bonus health: 100 /s
bonus max health: 150
dash forward
casting: dash
cooldown: 2 charges, with each charge taking 10s to recharge
dash distance: 8m
dash direction: crosshair direction
deploy a battle rebirth beacon that revives a fallen ally and periodically produces armor packs and rocket jet packs
casting: summons
cooldown: 45s. you can reclaim the beacon by pressing e. when reclaimed, the cooldown will be reduced based on the beacon's remaining health. if you reclaim a full-health beacon, the minimum cooldown will be 5s
duration: 300s
special effect: generate an item every 3s, including armor pack and rocket boots
maximum revive distance: 50m
bonus health from armor pack: 25
hold space to run on a wall
wall-crawling speed: 10m/s
hold space to fall slowly
descending speed: 3.5m/s
jeff the land shark and rocket raccoon can ride on groot's shoulders, receiving damage reduction
range: up to 12m
casting: targeted
special effect: pressing shift will exit the team-up status with groot
damage reduction: 0.35
Rocket Raccoon upgrades his B.R.B. by integrating the Bionic Spider-Nest effect. Now, the beacon creates Cyber-Webs when placed and periodically spawns Arachno-Mines and Spider-Drones, and can be linked with Peni Parker’s current Cyber-Webs. The beacon has a lower possibility of generating armor packs and generates extra Arachno-Mines
armor pack generate frequency: 6s per pack
spider-drone generate interval: 3s
spider-drone generate quantity per round: 1
spider-drone explosion range: 1m spherical radius spell field
spider-drone damage: 40
arachno-mine generate interval: 3s
arachno-mine explosion range: 3m spherical radius spell field
arachno-mine damage: 100
maximum arachno-mine quantity: 15
cooldown: 45s
health of b.r.b.: 150
maximum revive distance: 50m
team-up bonus: 5% healing bonus
Damage Buffs: His Q (C.Y.A.) summons a device that boosts ally damage by 40%, perfect for turning the tide in team fights.
Revive Power: His E (B.R.B.) drops a beacon that can revive a fallen ally and also gives out armor packs and rocket boots for extra health and mobility.
Team Synergy: He pairs well with Groot (C for Old Friends) for damage reduction and with Punisher/Winter Soldier (Z for Ammo Invention) for infinite ammo and faster firing.
Mobility King: With his L-Shift (Jetpack Dash) and Space (Wild Crawl), Rocket can dash around, climb walls, and slow-fall, making him super hard to pin down.
Healing Master: His right-click (Repair Mode) shoots bouncing healing orbs that can heal multiple allies at once, even bouncing off walls to reach teammates in tricky spots.
Squishy: With only 250 health, Rocket can get taken out fast if enemies focus him.
Skill-Dependent: His healing orbs (right-click) and damage buffs require good aim and positioning to be effective.
Cooldown Reliant: His E (B.R.B.) and Q (C.Y.A.) have long cooldowns, so you need to use them wisely or risk being useless in fights.
Weak to Flankers: Heroes like Black Panther or Spider-Man can easily dive him and take him out if he’s caught alone.
Beacon Vulnerable: His E (B.R.B.) and Q (C.Y.A.) can be destroyed by enemies, so you need to place them carefully to avoid wasting them.