vanguard
health: 650
move speed: 6
Peni Parker is a Vanguard hero in Marvel Rivals who’s all about controlling the battlefield with her futuristic SP//dr mech and cyber-webs. She’s not your typical tank—instead of soaking up damage, she sets traps, heals herself, and slows down enemies with her webs. If you like playing a hero who’s all about strategy and outsmarting your opponents, Peni is your go-to.
launch forward a cyber-web cluster
range: 1.5m spherical radius
damage: projectile damage: 15; spell field damage: 15
casting: rapid-fire, delayed projectile that is accompanied by a spell field
fire rate: 3.33 rounds per second
projectile speed: 120m/s
enhance the sp//dr suit, launching up enemies in its path and deploying arachno-mines, spider-drones, and cyber-webs repeatedly
range: 4m spherical radius
damage: sweep attack damage: 60
casting: enhancement
duration: 12s
energy cost: 3400
sweep range: 5m
special effect: gain 450 bonus health and a 70% movement boost
attack interval: 1s
arachno-mine attack interval: 0.7s
maximum arachno-mine quantity: 7
spider-drone generation interval: 0.7s
generate a spider-nest at a targeted area, periodically spawning spider-drones and creating cyber-webs. while in the cyber-web, gain healing over time and a movement boost. excess healing converts into bonus health
range: 12m spherical radius
damage: each spider-drone inflicts 40 damage
casting: targeted
cooldown: 15s
special effect: two spider-drones are generated every 3s
maximum distance: 10m
spider-nest health: 350
deploy arachno-mines that can be concealed within the confines of a cyber-web
range: 3m spherical radius
damage: 100
casting: single-cast spell field
cooldown: 4 charges, with each charge taking 4s to recharge
shoot a web strand that links to the targeted area or cyber-web. if stretched too far, it will trigger a pullback
casting: dash
cooldown: 3s
projectile speed: 100m/s
pull-back distance: 10m
maximum dash distance: 30m
minimum dash distance: 10m
maximum cyber-bond distance: 19m, with the possibility to exceed this distance if descending
hold jump to crawl on vertical surfaces
wall-crawling speed: 7.2m/s
cast futuristic webbing that immobilizes enemies or creates a cyber-web. while in the cyber-web, gain healing over time and a movement boost. excess healing converts into bonus health
range: 3m spherical radius
damage: 5
casting: single-cast projectile with delayed impact
cooldown: 3s
special effect: enemies hit are ensnared for 0.7s. while trapped in the cyber-web, peni parker receives 25 healing per second. any excess healing is converted into bonus health, up to a maximum of 150 health, and grants a 25% movement boost
projectile speed: 60 m/s
venom shares a part of his symbiote with spider-man and peni parker, activating their symbiote abilities. spider-man and peni parker can convert the symbiotes into explosive spikes that inflict harm on nearby enemies and relentlessly drive them back
range: 5m spherical radius
damage: 50 damage upon release, followed by 50 damage per second
casting: spell field that surrounds the caster
cooldown: 30s
duration: 4s
special effect: gain a 50% damage reduction while the ability is active
Mobility: Her F (Cyber-Bond) lets her shoot a web strand and pull herself to it, giving her a quick way to reposition or escape danger.
Trap Master: Her E (Arachno-Mine) lets her place hidden mines that explode when enemies get too close. Perfect for ambushes and punishing overconfident players.
Crowd Control: Her right-click (Cyber-Web Snare) immobilizes enemies or creates more Cyber-Webs, making it harder for them to move or escape.
Healing Zones: Her L-Shift (Bionic Spider-Nest) creates a nest that spawns Spider-Drones and covers the area in Cyber-Webs. Standing in these webs heals her and gives her a speed boost.
Ultimate Power: Her Q (Spider-Sweeper) supercharges her mech, giving her bonus health, speed, and the ability to launch enemies while dropping mines and webs everywhere. It’s perfect for turning the tide of a fight.
Weak to Flyers: Heroes like Iron Man or Storm can stay out of her reach, making it hard for her to do much without help from her team.
Cooldown Reliant: Her L-Shift and E have cooldowns, so if you mess up your timing, you’re stuck without your key tools.
Squishy Outside Webs: Peni only has 650 health, and she’s super vulnerable if she’s not standing in her Cyber-Webs. If enemies catch her off-guard, she’s in trouble.
Reliant on Positioning: Her L-Shift (Bionic Spider-Nest) and E (Arachno-Mine) need to be placed carefully. If they’re destroyed or misplaced, she loses a lot of her power.
Ultimate Can Be Wasted: Her Q (Spider-Sweeper) is powerful, but if you use it at the wrong time or in the wrong place, it’s easy to waste.