strategist
health: 250
move speed: 6
Jeff the Land Shark is a Strategist hero in Marvel Rivals who’s all about healing, mobility, and causing chaos with his unique abilities. Don’t let his cute appearance fool you—Jeff is a powerhouse when it comes to keeping his team alive and disrupting enemies. Whether he’s spitting healing bubbles or swallowing entire teams with his Q, Jeff is a hero who’s as fun as he is effective.
unleash a healing splash
ammo: 100
casting: rapid-fire, delayed projectile
fire rate: 20 rounds per second
healing amount: 150/s
projectile speed: 100m/s
launch a high-speed water sphere that bursts upon impact, dealing damage to enemies within range
ammo: 12
range: 3m spherical radius
damage: projectile damage: 25 damage per round, spell field damage: 40 damage per cast
casting: single-cast projectile with delayed impact that also generates a spell field
fire rate: 1.75 rounds per second
critical hit: no
damage falloff: falloff begins at 1m, decreasing to 50% at 3m (projectile damage has no falloff)
projectile speed: 100m/s
deep dive into the scene and resurface to swallow both enemies and allies within range, activating hide and seek for a brief duration before ejecting the swallowed heroes forward
range: 10m radius,5m high cylindrical spell field
damage: 25/s
casting: targeted
duration: 6s
energy cost: 4000
healing amount: 225/s
special effect: after swallowing allies and enemies, jeff will deal damage to enemies and heal allies for the duration of the effect, during which they will also benefit from hide and seek
dive into the scene with only his dorsal fin exposed, granting himself a movement boost. jeff can heal while submerged and gains the wall-crawl ability
casting: instant cast
healing amount: 35/s
movement boost: 60%
special effect: during the dive, gain unstoppable, healing over time, and a movement boost, while jeff's hitbox is reduced
spit a bubble that heals the ally who collects it, granting them healing boost and movement boost while also launching up nearby enemies
casting: summons
cooldown: 6 charges, with each charge taking 6s to recharge
duration: 180s
buff duration: 4s
healing boost: 15%
healing amount: 85
movement boost: 60%
special effect: touching the bubble will immediately activate its effect and will knock back nearby enemies
reduce damage taken from critical hits
critical hit damage reduction: 50%
luna snow infuses ice energy into namor and jeff the land shark, who then can tap into the ice energy to power up abilities at will
ammo: 12
range: 5m spherical radius
damage: projectile damage: 30; spell field damage: 40
casting: single-cast projectile with delayed impact that also generates a spell field
fire rate: 1.75 rounds per second
slow rate: 15%
critical hit: no
slow duration: 3s
damage falloff: no falloff
special effect: aqua burst will be replaced by frozen spitball. when frozen spitball hits an enemy or the environment, it will create an area that slows down enemies. enemies within this area will experience a slowing effect
team-up target: luna snow
projectile speed: 100m/s
jeff the land shark and rocket raccoon can ride on groot's shoulders, receiving damage reduction
range: up to 12m
casting: targeted
damage reduction: 35%
Team Synergy: With Groot, his C (New Friends) lets him ride on Groot’s shoulders for damage reduction, making him even harder to kill.
Mobility King: His L-Shift (Hide and Seek) lets him dive underground, move faster, and even climb walls. It’s perfect for escaping danger or repositioning quickly.
Ultimate Chaos: His Q (It’s Jeff!) lets him swallow enemies and allies, dealing damage to foes and healing friends. You can even spit enemies off the map for instant eliminations.
Healing Bubbles: His E (Healing Bubble) spits out bubbles that heal allies and give them a speed boost. These bubbles can also knock enemies back, adding some crowd control to his kit.
Healing Machine: His left-click (Joyful Splash) sprays healing water that can heal multiple allies at once, making him a top-tier healer for grouped-up teams.
Squishy: With only 250 health, Jeff can get taken out fast if caught out of position or focused by enemies.
Ultimate Risks: His Q (It’s Jeff!) can accidentally swallow allies, and if you mess up the timing, you might end up helping the enemy team instead of hurting them.
Weak to Snipers: Heroes like Hawkeye can easily pick him off from a distance, especially since Jeff’s head hitbox is large and easy to crit.
Cooldown Reliant: His E (Healing Bubble) and L-Shift (Hide and Seek) have cooldowns, so you need to use them wisely or risk being caught without an escape.
Reliant on Positioning: His left-click (Joyful Splash) and E (Healing Bubble) work best when allies are grouped up. If your team spreads out, Jeff struggles to heal effectively.