duelist
health: 250
move speed: 6
Storm is a Duelist in Marvel Rivals who’s all about controlling the battlefield with her weather powers. She can fly around, buff her team, and deal damage from a distance. Whether she’s boosting her allies’ speed with L-Shift or wrecking enemies with her Q, Storm is a versatile hero who can adapt to any situation. If you like playing a hero who can support and deal damage at the same time, Storm’s your pick.
launch forward-piercing wind blades
ammo: 12
damage: 55 damage per round
casting: projectile that fires in a straight trajectory
fire rate: 2 rounds per second
critical hit: no
damage falloff: falloff begins at 20m, decreasing to 70% at 40m
special effect: wind blade pierces through enemies
projectile speed: 150m/s
transform into a hurricane to draw in nearby enemies and deal damage
range: 8m spherical radius
damage: 75
casting: spherical spell field
energy cost: 3100
special effect: weather effects will be disabled during the ultimate
attack interval: 2 hits per second
tornado duration: 5s
bonus health (self): 450
maximum selection duration: 5s
switch the weather to empower allies: tornado grants a movement boost; thunder grants a damage boost
range: 15m spherical radius
casting: spherical spell field
damage boost (ally) (thunder): 8%
damage boost (self) (thunder): 16%
movement boost (ally) (tornado): 8%
movement boost (self) (tornado): 16%
channel the power of the weather to empower storm: tornado grants a movement boost and inflicts slow on enemies; thunder grants a damage boost and summons lightning to inflict damage
range: 15m spherical radius
damage: 35
casting: spherical spell field
cooldown: 15s
duration: 8s
enemy slow rate: -15%
strike frequency: 2s per strike
damage boost (ally) (enhanced thunder): 12%
damage boost (self) (enhanced thunder): 30%
movement boost (ally) (enhanced tornado): 20%
movement boost (self) (enhanced tornado): 40%
unleash a lightning bolt forward
range: a cylindrical spell field with a radius of 1m and a height of 40m
damage: 80
casting: straight spell field
cooldown: 8s
thor infuses thorforce into storm and captain america, granting them an electrifying enhancement. with an electrifying enhancement, storm can unleash a lightning barrage. with an electrifying enhancement, captain america gains a movement boost, and his shield is imbued with thunder power, electrocuting nearby enemies
cooldown: 15s
special effect: each enemy can only be struck by lightning once per cast
team-up target: thor
lightning damage: 55
maximum distance: 60m
maximum bounce distance: 5m
maximum number of bounces: 3
Team Buffs: Her L-Shift (Weather Control) lets her switch between Tornado Mode (speed boost) and Thunder Mode (damage boost), helping her team dominate fights.
Crowd Control: Her Q (Omega Hurricane) pulls enemies into a massive tornado, dealing damage and disrupting their formation. Perfect for team fights!
Fly and Fight: Storm can fly freely around the map, giving her a height advantage and making it easy to dodge ground attacks.
Team-Up Synergy: With Thor, her C (Charged Gale) unleashes chain lightning, bouncing between enemies for extra damage.
Damage from Afar: Her left-click (Wind Blade) and right-click (Bolt Rush) let her deal consistent damage from a distance, keeping enemies on their toes.
Squishy: With only 250 health, Storm can get taken out fast if she’s caught by snipers or burst damage.
Weak to Melee: If enemies get too close, Storm struggles to deal with melee heroes like Black Panther or Spider-Man.
Cooldown Reliant: Her L-Shift and Q have long cooldowns, so you need to use them wisely or risk being useless in fights.
Reliant on Positioning: Flying makes her an easy target for hitscan heroes like Hela or Punisher. You need to stay aware of your surroundings.
Ultimate Vulnerability: During her Q (Omega Hurricane), she’s still vulnerable to attacks, so timing and positioning are key.