Marvel Rivals Character: NAMOR's picture

NAMOR

Difficulty

Class

NAMOR's class icon

duelist

Base Stats

health: 275

move speed: 6

Summary

Namor is a Duelist in Marvel Rivals who’s all about controlling the battlefield with his aquatic powers. He’s got a mix of ranged attacks, summonable turrets, and a big ol’ sea monster to wreck enemies. If you like playing a hero who can deal damage from a distance while setting up traps for your opponents, Namor’s your guy.

Teamup:CHILLING CHARISMA

marvel rivals characters - JEFF THE LAND SHARK
marvel rivals characters - LUNA SNOW
marvel rivals characters - NAMOR

Abilities Overview

mouse click ability icon

NORMAL ATTACK: trident of neptune

throw the trident forward, reducing aquatic dominion's cooldown upon enemy impact. critical hits cause monstro spawn to enter a berserk state, gaining increased attack speed

ammo: infinite

damage: 70

casting: projectile with an arced trajectory

fire rate: 1.09 rounds per second

critical hit: yes

projectile speed: 120 m/s

aquatic dominion charge per hit: 0.084

keyboard ability icon

ABILITY: horn of proteus

summon giganto to leap atop enemies within range, disabling their mobility abilities

range: a cylindrical spell field with an inner circle radius of 3m, an outer circle radius of 8m, and a height of 3m

damage: inner circle damage: 500; outer circle damage: 200

casting: cylindrical spell field

hit delay: 1.5s

energy cost: 3100

maximum distance: 30m

immobilize duration: 1.5s

keyboard ability icon

ABILITY: blessing of the deep

summon a protective barrier while flying upwards

cooldown: 15s

maximum duration: 3s

vertical moving distance: 7m

keyboard ability icon

ABILITY: aquatic dominion

summon a monstro spawn that can autonomously attack enemies

casting: arced trajectory (summon monstro spawn), direct hit (monstro spawn)

charges: 2

duration: 2s

monstro spawn damage: 17

monstro spawn health: 100

default charging speed: 0.083/s

monstro spawn fire rate: 2 rounds per second

monstro spawn attack range: 40m

monstro spawn damage falloff: falloff begins at 20m, decreasing to 30% at 40m

monstro spawn maximum duration: 8s

monstro spawn maximum quantity: 2

monstro spawn damage (enhanced): 11

monstro spawn fire rate (enhanced): 5 rounds per second

monstro spawn damage falloff (enhanced): falloff begins at 20m, decreasing to 30% at 40m

projectile speed (summon monstro spawn): 30 m/s

mouse click ability icon

ABILITY: wrath of the seven seas

launch the trident forward to damage nearby enemies, then direct all monstro spawn to perform an enhanced attack on the nearest hit enemy. when the trident hits an enemy, monstro spawn to enter a berserk state, gaining increased attack speed

range: 3m spherical radius

casting: arced projectile that generates a spell field upon impact

cooldown: 6s

projectile speed: 120 m/s

projectile damage: 40

spell field damage: 60

spell field damage falloff: 50% falloff at 3m

enhanced monstro spawn projectile speed: 120 m/s

enhanced monstro spawn projectile damage: 60

keyboard ability icon

TEAM UP ABILITY: frozen spawn

luna snow infuses ice energy into namor and jeff the land shark, who then can tap into the ice energy to power up abilities at will.

casting: arced trajectory (summon frozen spawn), direct hit (frozen spawn)

cooldown: 20s

duration: 2s

slow rate: -30%

slow duration: 1s

team-up target: luna snow

frozen spawn damage: 27

frozen spawn health: 200

frozen spawn fire rate: 2 rounds per second

frozen spawn attack range: 40m

frozen spawn damage falloff: falloff begins at 20m, decreasing to 30% at 40m

frozen spawn maximum duration: 10s

frozen spawn damage (enhanced): 18

frozen spawn fire rate (enhanced): 5 rounds per second

frozen spawn damage falloff (enhanced): falloff begins at 20m, decreasing to 30% at 40m

projectile speed (summon frozen spawn): 30 m/s

monstro spawn/frozen spawn maximum quantity: 2

Tips and Tricks

PLAYSTYLE AND STRENGTHS

Team Synergy: With Luna Snow on your team, his C (Frozen Spawn) upgrades his Monstro Spawns, making them stronger and slowing enemies. It’s a game-changer when paired with the right allies.

Ranged Damage: His left-click (Trident of Neptune) throws his trident, dealing solid damage and reducing the cooldown of his E (Aquatic Dominion). It’s great for poking enemies from afar.

Summon Turrets: His E (Aquatic Dominion) lets him summon up to two Monstro Spawns that automatically attack nearby enemies. These turrets are perfect for controlling choke points and adding extra damage.

Ultimate Power: His Q (Horn of Proteus) summons Giganto, a massive sea beast that stuns and damages enemies in a huge area. It’s perfect for turning the tide of a team fight.

Mobility and Defense: His L-Shift (Blessing of the Deep) lets him fly upward, making him invincible for a few seconds. It’s a great escape tool or a way to reposition during fights.

WEAKNESSES

Low Mobility: Namor doesn’t have any movement abilities besides his L-Shift, so he’s pretty slow and can get caught out easily.

Ultimate Timing: His Q (Horn of Proteus) is powerful, but if you use it at the wrong time, it can feel wasted. You need to wait for enemies to group up to get the most out of it.

Turrets Are Fragile: His Monstro Spawns (E) have low health and can be destroyed quickly by enemies, leaving him without much backup.

Weak Against Flyers: Heroes like Iron Man or Hela can stay out of his range, making it hard for him to hit them with his trident.

Reliant on Positioning: If you place his turrets (E) in bad spots, they won’t do much, and you’ll waste their potential.