duelist
health: 250
move speed: 6
damage boost: +10%
Iron Man, aka Tony Stark, is a Duelist in Marvel Rivals who’s all about high-tech gadgets, mobility, and raining down firepower from above. With his Repulsor Blast (left-click) and Unibeam (right-click), he’s a master of both splash damage and precision strikes. Whether he’s flying around the map or unleashing his Q (Invincible Pulse Cannon), Iron Man is a versatile hero who can adapt to any situation.
fire nano pulse cannons forward
ammo: 100
range: 3m spherical radius
damage: 55
casting: straight-line projectile that generates a spell field upon impact
fire rate: 1.67 rounds per second
critical hit: no
ammo consumption: 10 damage per round
projectile speed: 60 m/s
special mechanic 1: after firing the one-handed repulsor twice in a row, the next attack will fire two repulsors at once
special mechanic 2: repulsor blast and unibeam share the same ammo count
spell field damage: 35
two-handed repulsors: [object Object]
spell field damage falloff: 40% falloff at 3m
fire nano pulse cannons forward
ammo: infinite
range: 5m spherical radius
damage: 55
casting: straight-line projectile that generates a spell field upon impact
fire rate: 1.33 rounds per second
critical hit: no
projectile speed: 80m/s
spell field damage: 55
spell field damage falloff: 40% falloff at 5m
fire nano pulse cannons forward
ammo: infinite
range: 5m spherical radius
damage: 60
casting: straight-line projectile that generates a spell field upon impact
fire rate: 1.33 rounds per second
critical hit: no
projectile speed: 80m/s
spell field damage: 60
spell field damage falloff: 40% falloff at 5m
fire nano pulse cannons forward
ammo: 100
damage: 120 damage per second
casting: channeled
beam length: 25m
critical hit: no
ammo consumption: 10/s
special mechanic: repulsor blast and unibeam share the same ammo count
fire nano pulse cannons forward
ammo: infinite
damage: 180/s
casting: channeled
beam length: 25m
critical hit: no
fire nano pulse cannons forward
ammo: infinite
damage: 220/s
casting: channeled
beam length: 25m
critical hit: no
fire a devastating pulse cannon in the targeted direction, delivering catastrophic damage to the targeted area upon impact
casting: straight-line projectile that generates a spell field upon impact
energy cost: 2800
explosion range: 10m spherical radius
damage over time: 300/s
explosion damage: 1000
projectile speed: 25 m/s
special mechanic: as the projectile travels, it creates a dispersive spell field that deals damage over time to nearby enemies
dispersive spell field: length: 15m, width: 5m, height: 5m
spell field damage falloff: 5% falloff at 10m
activate hyper-velocity state for swift forward flight
energy cost: 15/s
maximum energy: 120
movement boost: 100%
energy recovery speed: 10/s
activate hyper-velocity state for swift forward flight
maximum energy: infinite
movement boost: 100%
activate armor overdrive state, enhancing the damage of repulsor blast and unibeam
cooldown: 20s
duration: 10s
when hyper-velocity or armor overdrive is used, iron man can launch a missile bombardment
range: 2m spherical radius
casting: scatter-type projectile that generates a spell area upon impact
cooldown: 8s
missiles: 16
projectile speed: 15 m/s
special mechanic: launch missiles directly beneath iron man
spell field damage: 20 damage per round
when hyper-velocity or armor overdrive is used, iron man can launch a missile bombardment
range: 2m spherical radius
casting: scatter-type projectile that generates a spell area upon impact
cooldown: 6s
missiles: 18
projectile speed: 60 m/s
special mechanic: launch in the direction of iron man's crosshair
spell field damage: 15 damage per round
hulk charges doctor strange and iron man with gamma radiation. when doctor strange uses maelstrom of madness, he unleashes excess gamma energy. when iron man uses armor overdrive, he will initiate a gamma upgrade
cooldown: 20s
duration: 10s
team-up target: hulk
Team Synergy: With Hulk, his E gets upgraded to Gamma Overdrive, boosting his damage even further. This makes him a top pick for teams looking to maximize damage output.
High Mobility: His L-Shift (Hyper-Velocity) lets him fly around the map super fast, making it easy to reposition or escape danger. He can stay in the air indefinitely, giving him a huge advantage over ground-based heroes.
Ultimate Power: His Q (Invincible Pulse Cannon) is a massive energy blast that can wipe out groups of enemies or finish off a tough target. It’s one of the most devastating Ultimates in the game.
Aerial Superiority: Iron Man can fly freely, letting him attack from angles enemies can’t easily reach. This makes him great for poking enemies and forcing them to split their attention.
Strong Damage Output: His left-click (Repulsor Blast) deals solid splash damage, while his right-click (Unibeam) melts single targets. With his E (Armor Overdrive), both attacks get a damage boost, making him even deadlier.
Low Health: With only 250 HP, Iron Man is super squishy. If he gets caught out of position, he’s an easy target for burst damage.
Cooldown Management: His E (Armor Overdrive) and F (Micro-Missile Barrage) have cooldowns, so you need to time them carefully to maximize their impact.
Reliant on Mobility: Without his L-Shift (Hyper-Velocity), Iron Man is slow and vulnerable. If his energy runs out, he’s stuck and can’t escape easily.
Ultimate Vulnerability: His Q (Invincible Pulse Cannon) locks him in place while casting, making him an easy target if enemies notice him.
Weak to Hit-Scan Heroes: Heroes like Black Widow or Hela can easily pick him off from a distance, especially when he’s flying in the open.