Marvel Rivals Character: IRON MAN's picture

IRON MAN

Difficulty

Class

IRON MAN's class icon

duelist

Base Stats

health: 250

move speed: 6

Season Bonus

damage boost: +10%

Summary

Iron Man, aka Tony Stark, is a Duelist in Marvel Rivals who’s all about high-tech gadgets, mobility, and raining down firepower from above. With his Repulsor Blast (left-click) and Unibeam (right-click), he’s a master of both splash damage and precision strikes. Whether he’s flying around the map or unleashing his Q (Invincible Pulse Cannon), Iron Man is a versatile hero who can adapt to any situation.

Teamup:GAMMA CHARGE

marvel rivals characters - BRUCE BANNER
marvel rivals characters - DOCTOR STRANGE
marvel rivals characters - IRON MAN

Abilities Overview

mouse click ability icon

NORMAL ATTACK: repulsor blast

Icon of the Ability repulsor blast

fire nano pulse cannons forward

ammo: 100

range: 3m spherical radius

damage: 55

casting: straight-line projectile that generates a spell field upon impact

fire rate: 1.67 rounds per second

critical hit: no

ammo consumption: 10 damage per round

projectile speed: 60 m/s

special mechanic 1: after firing the one-handed repulsor twice in a row, the next attack will fire two repulsors at once

special mechanic 2: repulsor blast and unibeam share the same ammo count

spell field damage: 35

two-handed repulsors: [object Object]

spell field damage falloff: 40% falloff at 3m

mouse click ability icon

NORMAL ATTACK: repulsor blast (armor overdrive)

Icon of the Ability repulsor blast (armor overdrive)

fire nano pulse cannons forward

ammo: infinite

range: 5m spherical radius

damage: 55

casting: straight-line projectile that generates a spell field upon impact

fire rate: 1.33 rounds per second

critical hit: no

projectile speed: 80m/s

spell field damage: 55

spell field damage falloff: 40% falloff at 5m

mouse click ability icon

NORMAL ATTACK: repulsor blast (gamma overdrive)

Icon of the Ability repulsor blast (gamma overdrive)

fire nano pulse cannons forward

ammo: infinite

range: 5m spherical radius

damage: 60

casting: straight-line projectile that generates a spell field upon impact

fire rate: 1.33 rounds per second

critical hit: no

projectile speed: 80m/s

spell field damage: 60

spell field damage falloff: 40% falloff at 5m

mouse click ability icon

NORMAL ATTACK: unibeam

Icon of the Ability unibeam

fire nano pulse cannons forward

ammo: 100

damage: 120 damage per second

casting: channeled

beam length: 25m

critical hit: no

ammo consumption: 10/s

special mechanic: repulsor blast and unibeam share the same ammo count

mouse click ability icon

NORMAL ATTACK: unibeam (armor overdrive)

Icon of the Ability unibeam (armor overdrive)

fire nano pulse cannons forward

ammo: infinite

damage: 180/s

casting: channeled

beam length: 25m

critical hit: no

mouse click ability icon

NORMAL ATTACK: unibeam (gamma overdrive)

Icon of the Ability unibeam (gamma overdrive)

fire nano pulse cannons forward

ammo: infinite

damage: 220/s

casting: channeled

beam length: 25m

critical hit: no

keyboard ability icon

ABILITY: invincible pulse cannon

Icon of the Ability invincible pulse cannon

fire a devastating pulse cannon in the targeted direction, delivering catastrophic damage to the targeted area upon impact

casting: straight-line projectile that generates a spell field upon impact

energy cost: 2800

explosion range: 10m spherical radius

damage over time: 300/s

explosion damage: 1000

projectile speed: 25 m/s

special mechanic: as the projectile travels, it creates a dispersive spell field that deals damage over time to nearby enemies

dispersive spell field: length: 15m, width: 5m, height: 5m

spell field damage falloff: 5% falloff at 10m

keyboard ability icon

ABILITY: hyper-velocity

Icon of the Ability hyper-velocity

activate hyper-velocity state for swift forward flight

energy cost: 15/s

maximum energy: 120

movement boost: 100%

energy recovery speed: 10/s

keyboard ability icon

ABILITY: hyper-velocity (armor overdrive)

Icon of the Ability hyper-velocity (armor overdrive)

activate hyper-velocity state for swift forward flight

maximum energy: infinite

movement boost: 100%

keyboard ability icon

ABILITY: armor overdrive

Icon of the Ability armor overdrive

activate armor overdrive state, enhancing the damage of repulsor blast and unibeam

cooldown: 20s

duration: 10s

keyboard ability icon

ABILITY: micro-missile barrage

Icon of the Ability micro-missile barrage

when hyper-velocity or armor overdrive is used, iron man can launch a missile bombardment

range: 2m spherical radius

casting: scatter-type projectile that generates a spell area upon impact

cooldown: 8s

missiles: 16

projectile speed: 15 m/s

special mechanic: launch missiles directly beneath iron man

spell field damage: 20 damage per round

keyboard ability icon

ABILITY: micro-missile barrage (armor overdrive)

Icon of the Ability micro-missile barrage (armor overdrive)

when hyper-velocity or armor overdrive is used, iron man can launch a missile bombardment

range: 2m spherical radius

casting: scatter-type projectile that generates a spell area upon impact

cooldown: 6s

missiles: 18

projectile speed: 60 m/s

special mechanic: launch in the direction of iron man's crosshair

spell field damage: 15 damage per round

keyboard ability icon

TEAM UP ABILITY: gamma overdrive

Icon of the Ability gamma overdrive

hulk charges doctor strange and iron man with gamma radiation. when doctor strange uses maelstrom of madness, he unleashes excess gamma energy. when iron man uses armor overdrive, he will initiate a gamma upgrade

cooldown: 20s

duration: 10s

team-up target: hulk

Tips and Tricks

PLAYSTYLE AND STRENGTHS

Team Synergy: With Hulk, his E gets upgraded to Gamma Overdrive, boosting his damage even further. This makes him a top pick for teams looking to maximize damage output.

High Mobility: His L-Shift (Hyper-Velocity) lets him fly around the map super fast, making it easy to reposition or escape danger. He can stay in the air indefinitely, giving him a huge advantage over ground-based heroes.

Ultimate Power: His Q (Invincible Pulse Cannon) is a massive energy blast that can wipe out groups of enemies or finish off a tough target. It’s one of the most devastating Ultimates in the game.

Aerial Superiority: Iron Man can fly freely, letting him attack from angles enemies can’t easily reach. This makes him great for poking enemies and forcing them to split their attention.

Strong Damage Output: His left-click (Repulsor Blast) deals solid splash damage, while his right-click (Unibeam) melts single targets. With his E (Armor Overdrive), both attacks get a damage boost, making him even deadlier.

WEAKNESSES

Low Health: With only 250 HP, Iron Man is super squishy. If he gets caught out of position, he’s an easy target for burst damage.

Cooldown Management: His E (Armor Overdrive) and F (Micro-Missile Barrage) have cooldowns, so you need to time them carefully to maximize their impact.

Reliant on Mobility: Without his L-Shift (Hyper-Velocity), Iron Man is slow and vulnerable. If his energy runs out, he’s stuck and can’t escape easily.

Ultimate Vulnerability: His Q (Invincible Pulse Cannon) locks him in place while casting, making him an easy target if enemies notice him.

Weak to Hit-Scan Heroes: Heroes like Black Widow or Hela can easily pick him off from a distance, especially when he’s flying in the open.