strategist
health: 275
move speed: 6
life orb cooldown: 4 charges, with each charge taking 3s to recharge
Mantis is a Strategist in Marvel Rivals who’s all about keeping her team alive and boosting their damage. With her Life Energy Blast (left-click) and Healing Flower (right-click), she’s a top-tier healer who can also dish out some damage when needed. She’s got a unique playstyle that revolves around managing her Life Orbs to heal, buff, and even put enemies to sleep. If you like playing a hero who’s all about supporting the team and turning the tide of battle, Mantis is your go-to.
fire an energy thorn and regain one life orb after a critical hit.
ammo: 20
damage: 50 damage per round
casting: single-cast projectile with delayed impact
fire rate: 2.5 rounds per second
critical hit: yes
damage falloff: no falloff
special effect: critical hit generates 1 life orb
projectile speed: 150m/s
release energy around her while moving, providing healing over time and movement boosts for surrounding allies. excess healing converts to bonus health<debuff></debuff>
range: 15m spherical radius
casting: persistent spell field that surrounds the caster
duration: 8s
energy cost: 3700
healing amount: 150
movement boost: 3m/s
excess healing/max health conversion: 100
caster & ally one-time healing amount: 200
excess healing/bonus health conversion: 70%
throw a spore to sedate the nearest enemy
range: 3m spherical radius
damage: 10
casting: single-cast projectile with delayed impact that also generates a spell field
cooldown: 15s
special effect: a mantis illusions will manifest beside the sedated heroes. allies can attack this illusion to awaken the affected hero
illusion health: 100
sedation duration: 3.5s
consume life orbs to grant allies a damage boost
casting: targeted
cooldown: consume 1 life orb
duration: 8s (the duration cannot stack; repeatedly casting will only refresh the duration)
damage boost: 12%
consume life orbs to grant herself a damage boost
casting: instant cast
cooldown: consume 1 life orb
duration: 8s (the duration cannot stack; repeatedly casting will only refresh the duration)
damage boost: 12%
consume life orbs to grant allies healing over time
casting: targeted
cooldown: consume 1 life orb
duration: 8s (the duration cannot stack; repeatedly casting will only refresh the duration)
special effect: healing flower provides two types of healing effects: one-time healing and healing over time
one-time healing amount: 55
healing over time amount: 20/s
receive a movement boost when not injured and healing over time when consuming life orbs
duration: 8s
healing amount: 12.5 per second
special effect: consume life orbs to receive healing over time
out-of-combat movement speed: 7.5m/s
time required to leave combat: 3s
adam warlock enhances the rebirth power of star-lord and mantis, granting them the power of cocooned revival
cooldown: 120s
Self-Boost: Her F (Natural Anger) gives her a 12% damage boost, letting her chip in with some damage when needed.
Damage Buffs: Her E (Allied Inspiration) boosts an ally’s damage by 12%, perfect for helping your Duelists shred through enemies.
Crowd Control: Her L-Shift (Spore Slumber) puts enemies to sleep for 3.5 seconds, giving your team time to focus them down or escape.
Healing Powerhouse: Her right-click (Healing Flower) heals allies instantly and over time, making her a must-have for keeping the team alive during fights.
Ultimate Game-Changer: Her Q (Soul Resurgence) heals everyone around her, gives them a speed boost, and even converts extra healing into bonus health. It’s clutch for turning fights around.
Squishy: With only 250 health, she can get taken out fast if caught out of position.
Low Mobility: Mantis has no movement abilities, so she’s an easy target for flankers like Spider-Man or Star-Lord.
Skill-Dependent: Her L-Shift (Spore Slumber) requires good aim and timing to be effective, and missing it can leave her vulnerable.
No Burst Healing: Her healing is gradual, so she struggles to save allies from sudden bursts of damage.
Life Orb Management: Her abilities rely on Life Orbs, which have a cooldown. If you run out, you’re stuck waiting to heal or buff.