duelist
health: 275
move speed: 6
Winter Soldier, aka Bucky Barnes, is a Duelist in Marvel Rivals who’s all about mid-range damage and tactical plays. With his Roterstern (left-click) and bionic arm abilities, he’s a mix of precision and aggression. He’s not the fastest or tankiest, but his ability to chain combos and control the battlefield makes him a solid pick for players who like calculated, high-impact gameplay.
fire explosive rounds with his blaster, roterstern, damaging the target hit and enemies behind them.
ammo: 3
range: cone-shaped spell field with a 5m radius and an apex angle of 90°
casting: straight-line projectile that generates a spell field upon impact
fire rate: 2.5 rounds per second
critical hit: projectile: yes; spell field: no
damage falloff: falloff begins at 20m, decreasing to 60% at 40m
projectile speed: 180 m/s
special mechanic: enemies that take damage from the projectile will no longer receive damage from the spell field
projectile damage: 75
spell field damage: 65
leap high, then dash forward and slam down with the bionic arm, dealing damage to enemies in range, marking them for culling. marked enemies will perish instantly if their health falls below a certain threshold, recharging the bionic arm for another kraken impact within a short period
range: 5m spherical radius
casting: spherical spell field
energy cost: 3100
culling duration: 5s
culling threshold: 20% health
spell field damage: 100
next kraken impact after a culling: 8s
dash forward, seizing enemies along the path and launching up enemies at the end of the dash
range: length: 4.5m, width: 4.5m, height: 2m
casting: movement-based damage ability
cooldown: 12s
seize damage: 25
average speed: 30 m/s
knockback damage: 65
maximum distance: 9m
charge up and launch a powerful electrical punch with the bionic arm in the target direction, dealing damage to enemies within range and slowing them. this ability can knock down flying heroes
damage: 55
casting: projectile that fires in a straight trajectory
cooldown: 6s
slow rate: -35%
slow duration: 2s
projectile speed: 100 m/s
special mechanic: projectiles pierce through enemies
charge up and launch a hook with his bionic arm, reeling in the first target hit and enemies lurking behind
range: the projectile can travel up to 10m with a 0.5s charge. as the charge time increases, it can reach a maximum distance of 20m with a 1s charge
casting: straight-line projectile that generates a spell field upon impact
cooldown: 8s
charge time: 0.5s - 4s
projectile speed: 80 m/s
projectile damage: 15
spell field damage: 20
range (spell field): cone-shaped spell field with a 4.5m radius and an apex angle of 80°
roterstern reloads automatically while the bionic arm is in action, granting bonus health to the winter soldier
bonus health (self): 40 (bionic hook & tainted voltage), 50 (trooper's fist, kraken impact)
rocket raccoon throws an ammo overload device in the target direction. upon entering the device's range, the punisher and winter soldier receive the buffs of infinite ammo and faster firing
team-up target: rocket raccoon
roterstern fire rate boost: 25%
Team Synergy: His team-up with Rocket Raccoon (Infinite Grit) gives him infinite ammo and faster firing, making him a nightmare for enemies during team fights.
Passive Reload: His passive (Ceaseless Charge) reloads his left-click whenever he uses abilities, keeping his damage output high and giving him bonus health for survivability.
Combo Potential: His RMB (Bionic Hook) pulls enemies in, and his L-Shift (Trooper’s Fist) launches them up, setting up easy follow-up shots. Perfect for isolating and eliminating key targets.
High Burst Damage: His left-click (Roterstern) fires explosive rounds that deal big damage, especially on headshots. Two headshots can take down most squishy heroes.
Ultimate Snowball: His Q (Kraken Impact) marks enemies for instant kills if their health drops below 20%. If you chain kills, you can use it repeatedly to wipe teams.
Squishy: With only 275 health, he can get taken out quickly if caught out of position or focused by enemies.
Low Mobility: His only movement ability is L-Shift (Trooper’s Fist), which is short-range and locks him into an animation. Escaping or chasing enemies is tough.
Skill-Dependent: His combos and ultimate require good aim and timing. Missing key abilities can leave him useless in fights.
Weak to Flankers: Heroes like Black Panther or Spider-Man can easily close the gap and take him down before he can react.
Reliant on Abilities: If his abilities are on cooldown, he’s stuck with only 3 shots from his left-click, leaving him vulnerable.