vanguard
health: 675
move speed: 6
Captain America is a Vanguard hero in Marvel Rivals, designed to lead the charge and protect his team. With his iconic Vibranium shield, he’s a mix of offense and defense, capable of diving into fights, deflecting projectiles, and buffing his allies. If you like playing a hero who’s tough, mobile, and always in the thick of the action, Captain America is your guy.
get up close to strike enemies. landing the second hit enables a shield throw that can ricochet four times
ammo: up to 4 throws
damage: melee attack damage: 40, flying shield damage: 45
casting: change form
melee range: 4m
critical hit: no
special effect: automatically target enemies near the crosshair
attack interval: melee 1st hit: 0.4s, melee 2nd hit: 0.5s, flying shield 1st hit: 0.5s, flying shield 2nd hit: 0.57s
max flying distance: 25m
shield flying speed: 60m/s
shield held high, carve a path forward, granting both himself and allies along the path continuous bonus health and movement boosts. using living legend or leading dash while this ability is active can launch up enemies
range: a spherical spell field with a 4m radius enveloping the caster, and a spell area with a width of 4m along the path
casting: activation
energy cost: 3100
movement boost: grant a 30% movement boost to both yourself and your allies
spell area duration: 5s
health recovery rate: cast to gain 150 bonus health and grant allies 100 bonus health. every second afterward, gain 100 bonus health and grant allies 60 bonus health
spell field duration: 10s
boost speed and enable fearless leap to leap into the air
casting: channeled
movement boost: 33.40%
fearless leap height: 5m
hurl the energy-charged shield to strike enemies in a path
damage: start at 70, with a 20% reduction for each ricochet
casting: single-cast projectile that can ricochet
cooldown: 8s
maximum distance: 25m
projectile speed: 60 m/s
number of ricochets: 3
raise the shield and charge forward
damage: 30
casting: single-cast forward dash
cooldown: 10s
dash distance: 12m
slam down from the sky onto the targeted area, launching up enemies
damage: 30
casting: targeted
cooldown: 12s
maximum distance: 20m (horizontal)
raise the shield to deflect incoming projectiles, sending them ricocheting in random directions
casting: channeled
cooldown: 1s
maximum shield value: 400
recovery shield value: 50/s
ricochet damage falloff: 50%
cooldown after destroyed: 5s
delayed recovery after release: 2s
thor infuses thorforce into storm and captain america, granting them an electrifying enhancement. with an electrifying enhancement, storm can unleash a lightning barrage. with an electrifying enhancement, captain america gains a movement boost, and his shield is imbued with thunder power, electrocuting nearby enemies
damage: 50
casting: ability enhancement
cooldown: 20s
duration: 6s
movement boost: movement speed + 1 m/s
special effect: flying shield can ricochet once, reducing the damage by 50%
attack interval: flying shield 1st hit: 0.5s, flying shield 2nd hit: 0.57s
max flying distance: 25m
shield flying speed: 100 m/s
Crowd Control: His E (Vibranium Energy Saw) and Super-Soldier Slam (LMB in air) let him disrupt enemy formations and launch them into the air.
Shield Throws: His left-click (Sentinel Strike) lets him throw his shield after two melee hits, ricocheting between enemies for extra damage.
Tanky and Mobile: With 675 health and abilities like L-Shift (Leading Dash) and F (Liberty Rush), Captain America can dive into fights or escape danger quickly.
Projectile Defense: His RMB (Living Legend) blocks and deflects incoming projectiles, making him a great shield for his team.
Ultimate Team Buff: His Q (Freedom Charge) creates a path that boosts health and movement speed for himself and allies, perfect for team fights.
Shield Cooldown: His RMB (Living Legend) has a cooldown after being destroyed, leaving him vulnerable to ranged attacks.
Ultimate Timing: His Q (Freedom Charge) is powerful, but if used at the wrong time, it can be wasted, especially if your team isn’t grouped up.
No Ranged Options: Without Thor’s team-up ability (C), Captain America struggles against flying or long-range enemies.
Weak to Ranged Heroes: Heroes like Iron Man and Storm can keep their distance and chip away at his health, making it hard for him to close the gap.