🥳We're doing Lattices GIVEAWAY🥳 

Join Now
Marvel Rivals Character: ULTRON's picture

ULTRON

Difficulty

Class

ULTRON's class icon

strategist

Base Stats

health: 250

move speed: 6

Summary

Ultron's strengths include powerful ranged energy blasts, deployable drones for additional firepower, and a durable mechanical frame that grants him moderate survivability. His ultimate ability likely allows him to unleash overwhelming firepower or summon an army of minions to swarm enemies. However, his weaknesses lie in his large hitbox, making him an easier target, and potentially slow mobility, leaving him vulnerable to fast, flanking heroes. Ultron’s playstyle revolves around strategic positioning, zoning enemies with his drones, and punishing grouped opponents with explosive AoE attacks, making him ideal for players who prefer a calculated, oppressive presence on the battlefield.

Teamup: STAR PROTOCAL

marvel rivals characters - IRON MAN
marvel rivals characters - ULTRON

Abilities Overview

mouse click ability icon

NORMAL ATTACK: encephalo-ray

Icon of the Ability encephalo-ray

Unleash a burning energy beam

ammo: 6

damage: first beam 6 rounds in 0.5s, 12 per hit; second single-cast spell field 75 per hit

casting: first constant beam; second single-cast cylindrical spell field

fire rate: 1.58s per round

damage falloff: falloff begins at 20m, decreasing to 75% at 30m

mouse click ability icon

ABILITY: imperative: firewall

Icon of the Ability imperative: firewall

summon drones to grant bonus health to allies within range, centered on himself and the ally marked by imperative: patch

range: 8m spherical radius spell field

casting: instant cast

cooldown: 10s

special effect: grant bonus health to ultron and allies within range, centered around ultron and the drones

bonus health to ultron: 75

bonus health falloff speed: 40/s

bonus health falloff begins at: 3s

bonus health to allies near ultron and the drones: 55

keyboard ability icon

ABILITY: imperative: patch

Icon of the Ability imperative: patch

command a giant drone to follow an ally, constantly healing allies within its radius, with more healing for the designated ally

casting: targeted

maximum vision: 30m

target distance: 25m

drone healing range: 8m spherical radius spell field

healing amount to the targeted ally: 45/s

max tolerance duration out of sight: 5s

healing amount to other allies within range: 30/s

keyboard ability icon

ABILITY: dynamic flight

Icon of the Ability dynamic flight

fly quickly in the direction of movement and then enter an accelerated state

casting: dash

cooldown: 8s

dash distante: 12m

dash direction: reticle direction combined with key input

movement boost: 40%

special effect: dynamic flight can trigger a one-time dash followed by an constant accelerated effect.

accelerate duration: 8s

bonus health (self): 50

keyboard ability icon

ABILITY: rage of ultron

Icon of the Ability rage of ultron

summon ultron drones to fire encephalo-rays, damaging enemies or healing allies

casting: straight-line projectile that generates a spell field upon impact.

duration: 9s

beam damage: 8

energy cost: 3400

special effect: within the ultimate duration, ultron grants an unstoppable effect

projectile speed: 120m/s

total ray amount: 5

spell field range: 3m spherical radius spell field

beam healing amount: 25

ray amount per shot: 5

ultimate self-healing: 50/s

ultimate total fire rounds: 5 rounds

fire interval between shots: 0.2s

fire interval between rounds: 0.5s

keyboard ability icon

TEAM UP ABILITY: nano ray

Icon of the Ability nano ray

iron man uses nanotechnology to upgrade ultron's arsenal, enhancing his encephalo-ray to nano-ray. during its active phase, ultron fires an unstoppable nano ray straight ahead that pierces through all characters, delivering massive damage to enemies while simultaneously restoring health to allies

ammo: infinite

heal: 85/s

range: 2.5m radius, infinite length cylindrical spell field

damage: 70/s

casting: channeled

cooldown: 30s

critical hit: no

damage falloff: falloff begins at 20m, decreasing to 75% at 30m

spell field duration: 8s