strategist
health: 250
move speed: 6
Ultron's strengths include powerful ranged energy blasts, deployable drones for additional firepower, and a durable mechanical frame that grants him moderate survivability. His ultimate ability likely allows him to unleash overwhelming firepower or summon an army of minions to swarm enemies. However, his weaknesses lie in his large hitbox, making him an easier target, and potentially slow mobility, leaving him vulnerable to fast, flanking heroes. Ultron’s playstyle revolves around strategic positioning, zoning enemies with his drones, and punishing grouped opponents with explosive AoE attacks, making him ideal for players who prefer a calculated, oppressive presence on the battlefield.
Unleash a burning energy beam
ammo: 6
damage: first beam 6 rounds in 0.5s, 12 per hit; second single-cast spell field 75 per hit
casting: first constant beam; second single-cast cylindrical spell field
fire rate: 1.58s per round
damage falloff: falloff begins at 20m, decreasing to 75% at 30m
summon drones to grant bonus health to allies within range, centered on himself and the ally marked by imperative: patch
range: 8m spherical radius spell field
casting: instant cast
cooldown: 10s
special effect: grant bonus health to ultron and allies within range, centered around ultron and the drones
bonus health to ultron: 75
bonus health falloff speed: 40/s
bonus health falloff begins at: 3s
bonus health to allies near ultron and the drones: 55
command a giant drone to follow an ally, constantly healing allies within its radius, with more healing for the designated ally
casting: targeted
maximum vision: 30m
target distance: 25m
drone healing range: 8m spherical radius spell field
healing amount to the targeted ally: 45/s
max tolerance duration out of sight: 5s
healing amount to other allies within range: 30/s
fly quickly in the direction of movement and then enter an accelerated state
casting: dash
cooldown: 8s
dash distante: 12m
dash direction: reticle direction combined with key input
movement boost: 40%
special effect: dynamic flight can trigger a one-time dash followed by an constant accelerated effect.
accelerate duration: 8s
bonus health (self): 50
summon ultron drones to fire encephalo-rays, damaging enemies or healing allies
casting: straight-line projectile that generates a spell field upon impact.
duration: 9s
beam damage: 8
energy cost: 3400
special effect: within the ultimate duration, ultron grants an unstoppable effect
projectile speed: 120m/s
total ray amount: 5
spell field range: 3m spherical radius spell field
beam healing amount: 25
ray amount per shot: 5
ultimate self-healing: 50/s
ultimate total fire rounds: 5 rounds
fire interval between shots: 0.2s
fire interval between rounds: 0.5s
When Iron Man, Ultron and Squirrel Girl team up, Ultron's Encephalo-Ray upgrades to Nano-Ray, firing a beam that pierces through all characters, dealing continuous damage to foes while healing allies; Squirrel Girl gains the Squirrel Missile ability. She directs a squirrel to ride Iron Man's nanotech glove as a homing missile. Upon hit, the squirrel flees just before a fiery explosion!
ammo: infinite
heal: 85/s
range: 2.5m radius, infinite length cylindrical spell field
damage: 70/s
casting: channeled
cooldown: 30s
critical hit: no
damage falloff: falloff begins at 20m, decreasing to 75% at 30m
spell field duration: 8s