vanguard
health: 525
move speed: 6
max health: +100
Thor is a Vanguard hero in Marvel Rivals, and he’s all about smashing enemies with his hammer, Mjolnir, and controlling the battlefield with his lightning powers. He’s a tanky bruiser who can deal big damage up close, but he’s also got some tricks to keep himself alive and in the fight. If you like playing a hero who’s tough, aggressive, and can turn the tide of battle with a well-timed ultimate, Thor’s your guy.
wield mjolnir to strike enemies. when awakened, thor can launch lightning arc waves to deal damage
range: 4m
damage: 45
casting: single-cast spell field
attack interval: 0.6s
soar upwards and smite the ground after charging for a duration, inflicting damage on enemies within range
range: the sustained spell field is cylindrical, measuring 8m in radius and 20m in height, whereas the one-time spell field has an 8m spherical radius
damage: the sustained spell field lasts for 0.5s, dealing 40 damage, while the one-time spell field deals 220 damage
height: 9m
casting: a persistent spell field that generates a one-time spell field upon expiration
duration: 1.5s
energy cost: 3100
hold to spin mjolnir before dashing forward and knocking back enemies
damage: no charge damage: 40; full charge damage: 60
casting: charged dash
dash distance: no charge: 10m; full charge: 20m. when carrying an enemy, the ranges are 6m with no charge and 13m with full
thorforce cost: 1
maximum charge time: 2s
summon lightning that restores thorforce based on the number of hit enemies
range: 5m spherical radius
damage: deal 40 damage when enemies cross the boundaries
casting: persistent spell field
cooldown: 12s
special effect: for each enemy within the spell area, 1 point of thorforce is restored. enemies that cross the boundary will be slowed by 30%
maximum duration: 4s
consume thorforce to enter the awakened state, granting bonus health and enhancing mjolnir bash
range: 3m spherical radius
damage: projectile damage: 70, spell field damage: 30 per second
casting: ability enhancement
duration: 5s
special effect: inflict damage over time on nearby enemies
thorforce cost: 3
attack interval: the first three stages last for 0.4s each, while the fourth stage lasts for 0.8s
projectile speed: 60 m/s
max shield duration: 2.5s
throw mjolnir forward which then returns
damage: outward projectile damage: 70; returning projectile damage: 30
casting: launch a single-target projectile that returns after a delayed hit
critical hit: no
thorforce cost: 1
maximum distance: 24m
projectile speed: the projectile travels outward at a speed of 60m per second and returns at a speed of 80m per second
consume thorforce to gain bonus health. landing mjolnir bash on an enemy instantly recharges thorforce
bonus max health: 200
maximum thorforce: 3
thorforce recovery speed: 5s per thorforce
bonus health per thorforce: each point of thorforce consumed grants 100 bonus health, while abilities that consume 3 points of thorforce grant 200 bonus health
thorforce consumption cooldown: 1.5s
mjolnir bash energy recovery per thorforce: 5s
when hela lands a final hit in defeating an enemy, she can instantly resurrect loki and thor in the respawn phase, or grant them bonus health if they are still alive
bonus health: 50
respawn delay: 1.5s
respawn health percentage: 80%
thor infuses thorforce into storm and captain america, granting them an electrifying enhancement. with an electrifying enhancement, storm can unleash a lightning barrage. with an electrifying enhancement, captain america gains a movement boost, and his shield is imbued with thunder power, electrocuting nearby enemies
team-up bonus: +100 max health
Awakened State: His F (Awakening Rune) consumes Thorforce to give him a shield and turn his left-click into a ranged lightning attack, making him even deadlier for a short time.
Ultimate Power: His Q (God of Thunder) lets him leap into the air and slam down, dealing massive damage in a huge area. It’s perfect for turning the tide of team fights.
AoE Damage and Slow: His E (Lightning Realm) creates a lightning field that damages and slows enemies, while also refilling his Thorforce if enemies are hit.
Close-Range Powerhouse: His left-click (Mjolnir Bash) lets him smash enemies up close, and it refills his Thorforce, which powers his other abilities.
Mobility and Crowd Control: His L-Shift (Storm Surge) lets him dash forward, knocking back enemies and closing gaps quickly. It’s great for diving into fights or escaping trouble.
Big Target: Thor’s size makes him easy to hit, and he can get burst down quickly if he’s focused by the enemy team.
Slow and Clunky: Thor’s not the fastest hero, and his lack of vertical mobility makes him an easy target for ranged heroes like Iron Man or Black Widow.
Cooldown Management: His abilities share a global cooldown, so if you spam them too much, you’ll be left without options in a fight.
Reliant on Thorforce: If you run out of Thorforce, you can’t use most of your abilities, so you need to keep hitting enemies with left-click to refill it.
Weak Against Ranged Heroes: Heroes who can attack from a distance, like Hela or Hawkeye, can chip away at his health before he can get close.