duelist
health: 275
move speed: 6
Frank Castle, aka The Punisher, is a Duelist in Marvel Rivals who’s all about dealing massive damage and controlling the battlefield with his arsenal of weapons. Whether he’s sniping enemies from afar with his left-click (Adjudication) or shredding them up close with his right-click (Deliverance), The Punisher is a force to be reckoned with. He’s got tools for every situation, making him a versatile pick for players who like to dish out punishment.
fire at enemies with adjudication, his automatic rifle
ammo: 40
damage: 19 damage per round
casting: rapid-fire projectile
fire rate: 10 rounds per second
critical hit: yes
damage falloff: falloff begins at 20m, decreasing to 70% at 40m
crosshair spread radius (at 10m): Up to a 0.075m radius.
fire at enemies with deliverance, his shotgun
ammo: 8
damage: 10 damage per round
casting: shotgun projectiles that hit instantly
fire rate: 1.43 rounds per second
critical hit: yes
damage falloff: falloff begins at 8m, decreasing to 40% at 15m
bullets fired each cast: 14
crosshair spread radius (at 10m): 0.6m
unleash two gatling guns and missiles to attack enemies
casting: rapid-fire projectiles that hit instantly and have a tracking trajectory
duration: 10s
energy cost: 3400
ammo (gatling gun): infinite
damage (gatling gun): 8 damage per round
slow rate while idling: -10%
fire rate (gatling gun): 33.33 rounds per second
interval between volleys: 3s
maximum locking distance: 40m
slow rate while shooting: -30%
interval between missiles: 0.3s
critical hit (gatling gun): yes
damage falloff (gatling gun): falloff begins at 20m, decreasing to 70% at 40m
damage (shoulder-mounted missiles): 50
maximum number of missiles per volley: 8
projectile speed (shoulder-mounted missiles): 60 m/s
crosshair spread radius (at 10m) (gatling gun): start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots
maximum number of locked-on missiles per target: 3
launch a hook to generate a cable that enables the punisher to move rapidly by pressing f
casting: dash
cooldown: 20s
dash speed: 25 m/s
cable length: 5m - 35m
cable attachment angle: 20° - 160°
deploy a culling turret that grounds punisher and blocks damage from the front while dealing massive damage
ammo: 200
damage: 12 damage per round
casting: rapid-fire projectiles that create a spell field upon impact
cooldown: 20s
fire rate: 12.5 rounds per second
turret health: 600
explosion range: 3m spherical radius
explosion damage: 12 damage per round
crosshair spread radius (at 10m): start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots
throw a smoke grenade forward to obscure enemy vision and leap backward
range: 5m spherical radius
damage: 45
casting: projectile with an arced trajectory
cooldown: 8s
special effect: create a temporary smokescreen that obstructs vision
projectile speed: 40 m/s
backward jump distance: 9m
retain vision of enemies that disappear from view for a short duration
range: 30m spherical radius
duration: 3s
special effect: retain vision of enemies that disappear from view for a short duration
The Punisher upgrades Black Widow's arsenal, adding a Pulse Mode to her Red Room Rifle. While the ability is active, using Straight Shooter fires a pulse beam that deals piercing damage
team-up bonus: +25 Max Health, +5% Damage Boost
Mobility: His L-Shift (Vantage Connection) lets him zip around the map with a grappling hook, giving him quick escapes or high-ground advantages.
Turret Power: His E (Culling Turret) lets him set up a stationary turret that deals insane damage and blocks incoming attacks from the front. It’s great for holding choke points or defending objectives.
Smoke Grenade: His RMB (Scourge Grenade) throws a smoke bomb that blocks enemy vision and makes him leap backward, perfect for disengaging or confusing enemies.
Passive Tracking: His passive (Warrior’s Gaze) lets him see enemies through walls for 3 seconds after they leave his line of sight, making it easier to chase them down or avoid flanks.
Versatile Weapons: His left-click (Adjudication) is an automatic rifle perfect for mid-to-long range fights, while his right-click (Deliverance) is a shotgun that wrecks enemies up close.
Ultimate Destruction: His Q (Final Judgement) turns him into a walking arsenal with dual gatling guns and a missile launcher, dealing massive AoE damage for 10 seconds. It’s a game-changer in team fights.
Low Health: With only 275 HP, The Punisher is squishy and can get taken out fast if caught out of position.
Cooldown Reliant: His E (Culling Turret) and L-Shift (Vantage Connection) have long cooldowns, so if you waste them, you’re stuck without key tools.
Weak to Flankers: Heroes like Spider-Man or Black Widow can easily dive him and take him out before he can react.
Ultimate Slowdown: During his Q (Final Judgement), he moves slower, making him an easy target if he’s not careful with positioning.
Turret Vulnerability: While using his E (Culling Turret), he’s stationary and vulnerable to attacks from behind or flanks.