Marvel Rivals Character: THE PUNISHER's picture

THE PUNISHER

Difficulty

Class

THE PUNISHER's class icon

duelist

Base Stats

health: 275

move speed: 6

Summary

Frank Castle, aka The Punisher, is a Duelist in Marvel Rivals who’s all about dealing massive damage and controlling the battlefield with his arsenal of weapons. Whether he’s sniping enemies from afar with his left-click (Adjudication) or shredding them up close with his right-click (Deliverance), The Punisher is a force to be reckoned with. He’s got tools for every situation, making him a versatile pick for players who like to dish out punishment.

Teamup: OPERATION: MICROCHIP

marvel rivals characters - BLACK WIDOW
marvel rivals characters - THE PUNISHER

Abilities Overview

mouse click ability icon

NORMAL ATTACK: adjudication

Icon of the Ability adjudication

fire at enemies with adjudication, his automatic rifle

ammo: 40

damage: 19 damage per round

casting: rapid-fire projectile

fire rate: 10 rounds per second

critical hit: yes

damage falloff: falloff begins at 20m, decreasing to 70% at 40m

crosshair spread radius (at 10m): Up to a 0.075m radius.

mouse click ability icon

NORMAL ATTACK: deliverance

Icon of the Ability deliverance

fire at enemies with deliverance, his shotgun

ammo: 8

damage: 10 damage per round

casting: shotgun projectiles that hit instantly

fire rate: 1.43 rounds per second

critical hit: yes

damage falloff: falloff begins at 8m, decreasing to 40% at 15m

bullets fired each cast: 14

crosshair spread radius (at 10m): 0.6m

keyboard ability icon

ABILITY: final judgement

Icon of the Ability final judgement

unleash two gatling guns and missiles to attack enemies

casting: rapid-fire projectiles that hit instantly and have a tracking trajectory

duration: 10s

energy cost: 3400

ammo (gatling gun): infinite

damage (gatling gun): 8 damage per round

slow rate while idling: -10%

fire rate (gatling gun): 33.33 rounds per second

interval between volleys: 3s

maximum locking distance: 40m

slow rate while shooting: -30%

interval between missiles: 0.3s

critical hit (gatling gun): yes

damage falloff (gatling gun): falloff begins at 20m, decreasing to 70% at 40m

damage (shoulder-mounted missiles): 50

maximum number of missiles per volley: 8

projectile speed (shoulder-mounted missiles): 60 m/s

crosshair spread radius (at 10m) (gatling gun): start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots

maximum number of locked-on missiles per target: 3

keyboard ability icon

ABILITY: vantage connection

Icon of the Ability vantage connection

launch a hook to generate a cable that enables the punisher to move rapidly by pressing f

casting: dash

cooldown: 20s

dash speed: 25 m/s

cable length: 5m - 35m

cable attachment angle: 20° - 160°

keyboard ability icon

ABILITY: culling turret

Icon of the Ability culling turret

deploy a culling turret that grounds punisher and blocks damage from the front while dealing massive damage

ammo: 200

damage: 12 damage per round

casting: rapid-fire projectiles that create a spell field upon impact

cooldown: 20s

fire rate: 12.5 rounds per second

turret health: 600

explosion range: 3m spherical radius

explosion damage: 12 damage per round

crosshair spread radius (at 10m): start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots

mouse click ability icon

ABILITY: scourge grenade

Icon of the Ability scourge grenade

throw a smoke grenade forward to obscure enemy vision and leap backward

range: 5m spherical radius

damage: 45

casting: projectile with an arced trajectory

cooldown: 8s

special effect: create a temporary smokescreen that obstructs vision

projectile speed: 40 m/s

backward jump distance: 9m

passive

ABILITY: warrior's gaze

Icon of the Ability warrior's gaze

retain vision of enemies that disappear from view for a short duration

range: 30m spherical radius

duration: 3s

special effect: retain vision of enemies that disappear from view for a short duration

passive

TEAM UP ABILITY: cutting-edge tech

Icon of the Ability cutting-edge tech

The Punisher upgrades Black Widow's arsenal, adding a Pulse Mode to her Red Room Rifle. While the ability is active, using Straight Shooter fires a pulse beam that deals piercing damage

team-up bonus: +25 Max Health, +5% Damage Boost

Tips and Tricks

PLAYSTYLE AND STRENGTHS

Mobility: His L-Shift (Vantage Connection) lets him zip around the map with a grappling hook, giving him quick escapes or high-ground advantages.

Turret Power: His E (Culling Turret) lets him set up a stationary turret that deals insane damage and blocks incoming attacks from the front. It’s great for holding choke points or defending objectives.

Smoke Grenade: His RMB (Scourge Grenade) throws a smoke bomb that blocks enemy vision and makes him leap backward, perfect for disengaging or confusing enemies.

Passive Tracking: His passive (Warrior’s Gaze) lets him see enemies through walls for 3 seconds after they leave his line of sight, making it easier to chase them down or avoid flanks.

Versatile Weapons: His left-click (Adjudication) is an automatic rifle perfect for mid-to-long range fights, while his right-click (Deliverance) is a shotgun that wrecks enemies up close.

Ultimate Destruction: His Q (Final Judgement) turns him into a walking arsenal with dual gatling guns and a missile launcher, dealing massive AoE damage for 10 seconds. It’s a game-changer in team fights.

WEAKNESSES

Low Health: With only 275 HP, The Punisher is squishy and can get taken out fast if caught out of position.

Cooldown Reliant: His E (Culling Turret) and L-Shift (Vantage Connection) have long cooldowns, so if you waste them, you’re stuck without key tools.

Weak to Flankers: Heroes like Spider-Man or Black Widow can easily dive him and take him out before he can react.

Ultimate Slowdown: During his Q (Final Judgement), he moves slower, making him an easy target if he’s not careful with positioning.

Turret Vulnerability: While using his E (Culling Turret), he’s stationary and vulnerable to attacks from behind or flanks.