duelist
health: 275
move speed: 6
Frank Castle, aka The Punisher, is a Duelist in Marvel Rivals who’s all about dealing massive damage and controlling the battlefield with his arsenal of weapons. Whether he’s sniping enemies from afar with his left-click (Adjudication) or shredding them up close with his right-click (Deliverance), The Punisher is a force to be reckoned with. He’s got tools for every situation, making him a versatile pick for players who like to dish out punishment.
fire at enemies with adjudication, his automatic rifle
ammo: 30
damage: 18 damage per round
casting: rapid-fire projectile
fire rate: 10 rounds per second
critical hit: yes
damage falloff: falloff begins at 20m, decreasing to 70% at 40m
crosshair spread radius (at 10m): up to a 0.09m radius.
fire at enemies with deliverance, his shotgun
ammo: 8
damage: 10 damage per round
casting: shotgun projectiles that hit instantly
fire rate: 1.43 rounds per second
critical hit: yes
damage falloff: falloff begins at 8m, decreasing to 40% at 15m
bullets fired each cast: 14
crosshair spread radius (at 10m): 0.6m
unleash two gatling guns and missiles to attack enemies
casting: rapid-fire projectiles that hit instantly and have a tracking trajectory
duration: 10s
energy cost: 3400
ammo (gatling gun): infinite
damage (gatling gun): 8 damage per round
slow rate while idling: -20%
fire rate (gatling gun): 33.33 rounds per second
interval between volleys: 3s
maximum locking distance: 40m
slow rate while shooting: -40%
interval between missiles: 0.3s
critical hit (gatling gun): yes
damage falloff (gatling gun): falloff begins at 20m, decreasing to 70% at 40m
damage (shoulder-mounted missiles): 50
maximum number of missiles per volley: 8
projectile speed (shoulder-mounted missiles): 60 m/s
crosshair spread radius (at 10m) (gatling gun): start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots
maximum number of locked-on missiles per target: 3
launch a hook to generate a cable that enables the punisher to move rapidly by pressing f
casting: dash
cooldown: 20s
dash speed: 25 m/s
cable length: 5m - 35m
cable attachment angle: 20° - 160°
deploy a culling turret that grounds punisher and blocks damage from the front while dealing massive damage
ammo: 200
damage: 12 damage per round
casting: rapid-fire projectiles that create a spell field upon impact
cooldown: 20s
fire rate: 12.5 rounds per second
turret health: 600
explosion range: 3m spherical radius
explosion damage: 12 damage per round
crosshair spread radius (at 10m): start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots
throw a smoke grenade forward to obscure enemy vision and leap backward
range: 5m spherical radius
damage: 45
casting: projectile with an arced trajectory
cooldown: 8s
special effect: create a temporary smokescreen that obstructs vision
projectile speed: 40 m/s
backward jump distance: 9m
retain vision of enemies that disappear from view for a short duration
range: 30m spherical radius
duration: 3s
special effect: retain vision of enemies that disappear from view for a short duration
rocket raccoon throws an ammo overload device in the target direction. upon entering the device's range, the punisher and winter soldier receive the buffs of infinite ammo and faster firing
team-up target: rocket raccoon
deliverance fire rate boost: 67%
adjudication fire rate boost: 67%
Mobility: His L-Shift (Vantage Connection) lets him zip around the map with a grappling hook, giving him quick escapes or high-ground advantages.
Turret Power: His E (Culling Turret) lets him set up a stationary turret that deals insane damage and blocks incoming attacks from the front. It’s great for holding choke points or defending objectives.
Smoke Grenade: His RMB (Scourge Grenade) throws a smoke bomb that blocks enemy vision and makes him leap backward, perfect for disengaging or confusing enemies.
Passive Tracking: His passive (Warrior’s Gaze) lets him see enemies through walls for 3 seconds after they leave his line of sight, making it easier to chase them down or avoid flanks.
Versatile Weapons: His left-click (Adjudication) is an automatic rifle perfect for mid-to-long range fights, while his right-click (Deliverance) is a shotgun that wrecks enemies up close.
Ultimate Destruction: His Q (Final Judgement) turns him into a walking arsenal with dual gatling guns and a missile launcher, dealing massive AoE damage for 10 seconds. It’s a game-changer in team fights.
Low Health: With only 275 HP, The Punisher is squishy and can get taken out fast if caught out of position.
Cooldown Reliant: His E (Culling Turret) and L-Shift (Vantage Connection) have long cooldowns, so if you waste them, you’re stuck without key tools.
Weak to Flankers: Heroes like Spider-Man or Black Widow can easily dive him and take him out before he can react.
Ultimate Slowdown: During his Q (Final Judgement), he moves slower, making him an easy target if he’s not careful with positioning.
Turret Vulnerability: While using his E (Culling Turret), he’s stationary and vulnerable to attacks from behind or flanks.