duelist
health: 250
move speed: 6
Black Widow is a Duelist in Marvel Rivals who’s all about precision and picking off enemies from a distance. With her Red Room Rifle (left-click) and Widow’s Bite Baton (melee), she can handle both long-range and close-range threats. She’s got some sneaky moves too, like her L-Shift for quick escapes and her E for kicking enemies around. If you like playing a hero who’s all about strategy and sharp aim, Black Widow is your pick.
Strike with the enhanced electric batons
damage: 45
casting: melee
fire rate: 2 strikes per second
maximum distance: 3m
Attack with the Red Room Rifle
damage: 120 damage per round
casting: single-cast direct hit
fire rate: 0.83 rounds per second
fire rate 2: 8
critical hit: yes
damage falloff: falloff begins at 10m, decreasing to 50% at 20m
special effect: shares the same magazine with red room rifle. straight shooter activates only after aiming down sights for a specific duration; otherwise, it will fire from the red room rifle
aiming down sights times: 0.3s
Switch the Red Room Rifle to Destruction mode and unleash an electro-plasma blast, damaging enemies within range and leaving plasma on the ground to Slow nearby enemies
slow rate: -80%
energy cost: 2800
plasma range: 1.5m spherical radius
explosion range: 5.6m - 8m (maximum range is achieved after 0.6s of charging)
plasma duration: 10s
explosion damage: 120 - 170 (maximum damage is achieved after 0.6s of charging)
projectile speed: 100m/s
number of plasma globules: 7 - 20 (maximum amount is achieved after 0.6s of charging)
Dash forward and enable a powerful jump
maximum energy: 120
movement boost: 33%
energy recovery speed: 30/s
power jump energy cost: 24 per leap
energy cost (sprinting): 12/s
Unleash a spinning kick to Knock enemies airborne. Landing the hit will allow her to zip to the target with a grappling hook for a second kick
casting: melee
cooldown: 15s
maximum distance: 5m
flying kick damage: 35
flying kick distance: 12m
flying kick stun duration: 1s
flying kick casting window: 5s
casting spinning kick damage: 35
Switch the Red Room Rifle to Sniper mode to fire high-energy rounds
damage: 120 damage per hit
casting: single-cast direct hit
fire rate: 0.83 rounds per second
fire rate 2: 8
critical hit: yes
special effect: shares the same magazine with red room rifle
Hawkeye can share his Hunter's Sight with Black Widow, enabling her to catch sight of and damage afterimages of enemies
cooldown: 30
duration: 8s
special effect: the afterimage generated by this ability cannot be critically hit.
team-up target: hawkeye
afterimage generation interval: 0.5s
afterimage generation interval afterimage duration: 3s
Mobility: Her L-Shift (Fleet Foot) gives her a speed boost and lets her jump higher, making it easy to reposition or escape danger.
Sniper Power: Her left-click (Red Room Rifle) deals 120 damage per shot, and her right-click (Straight Shooter) lets her zoom in for even more precise shots. Perfect for taking out enemies from afar.
Team-Up Synergy: With Hawkeye, her C (Supersensory Hunt) lets her see and shoot afterimages of enemies, adding extra pressure to the battlefield.
Close-Range Defense: Her E (Edge Dancer) lets her kick enemies away or pull them closer for a follow-up attack. Great for dealing with flankers like Black Panther or Spider-Man.
Ultimate Crowd Control: Her Q (Electro-Plasma Explosion) creates a big explosion that slows enemies by 80%, making it easier for your team to clean up.
Low Health: With only 250 health, Black Widow can get taken out fast if enemies get too close.
Skill-Dependent: Her kit requires good aim and timing, especially with her right-click (Straight Shooter) and E (Edge Dancer).
Weak to Flankers: Heroes like Spider-Man or Wolverine can easily close the gap and take her down if she’s not careful.
Reliant on Positioning: She needs to stay in safe spots to snipe effectively. If she’s caught out of position, she’s in trouble.
Ultimate Can Be Dodged: Her Q (Electro-Plasma Explosion) is powerful, but enemies can avoid the slow field if they’re quick.