duelist
health: 250
move speed: 6
damage boost: +10%
Spider-Man is the ultimate high-mobility Duelist in Marvel Rivals, swinging into action with his iconic web-slinging and quick combos. He’s all about diving into the enemy backline, taking out key targets, and swinging away before they can react. If you love fast-paced, chaotic gameplay, Spider-Man is your go-to hero.
swing fists forward to strike, dealing extra damage to the enemy with a spider-tracer
casting: melee
damage (kick): 40
damage (punch): 25
special mechanic: the default attack is a punch, but after landing two consecutive punches, the next attack will be a flying kick
attack interval (kick): 0.82s per kick
attack interval (punch): 0.37s per punch
maximum distance (kick): 4m
maximum distance (punch): 3m
shoot a web-cluster that deals damage and attaches a spider-tracer to the hit enemy
damage: 30
casting: projectile that fires in a straight trajectory
charges: 5
critical hit: no
damage falloff: falloff begins at 20m, decreasing to 50% at 40m
recharge speed: 3s per shot
projectile speed: 120 m/s
spider-tracer damage: 45
spider-tracer duration: 3s
launch web-clusters all around to damage and stun enemies
range: 8m spherical radius
damage: 12 damage per hit
casting: spherical spell field
duration: 2.4s
energy cost: 2800
slow effect: -3% per hit
slow duration: 1s
stun duration: 1.5s
special effect: striking an enemy applies a stacking slow effect, and after reaching a certain number of stacks, the enemy will be stunned
attack interval: 0.08s per hit
bonus health (self): 250
hits required to stun: 20
shoot a strand of webbing to swing.
casting: dash
charges: 3
recharge speed: 6s per charge
maximum webbing length: 30m
shoot webbing to reel in the hit enemy. if the enemy is tagged with a spider-tracer, spider-man will get pulled to them instead
casting: projectile that fires in a straight trajectory
cooldown: 8s
kick damage: 50
kicking distance: 24m
maximum distance: 20m
projectile speed: 80 m/s
special mechanic: attack enemies marked with a spider-tracer, pulling spider-man towards them and performing a flying kick
projectile damage: 25
launch an enemy upward, dealing extra damage to the enemy with a spider-tracer
range: 5m spherical radius
damage: 55
casting: melee
charges: 2
cooldown: 2s
recharge speed: 6s per charge
perform a double jump
special mechanic: can only be cast again after landing
give a warning of enemies that have been around
range: 8m spherical radius
disappearance time to trigger detection: 3s
press space to wall crawl, and while crawling, left-click to sprint
sprinting speed: 9 m/s
wall-crawling speed: 3 m/s
venom shares a part of his symbiote with spider-man and peni parker, activating their symbiote abilities. spider-man and peni parker can convert the symbiotes into explosive spikes that inflict harm on nearby enemies and relentlessly drive them back
range: 5m spherical radius
casting: spherical spell field
cooldown: 30s
duration: 4s
team-up target: venom
attack interval: 1 hit per second
critical damage: 50 damage per strike
spider-man gives squirrel girl a web bomb. she can slingshot it to unleash an explosion upon contact with the environment or an enemy, briefly ensnaring and damaging enemies caught in the blast
team-up bonus: 10% damage boost
Burst Damage: His left-click (Spider-Power) is a three-hit combo that deals extra damage if the enemy has a Spider-Tracer. Pair it with his F (Amazing Combo) for a deadly uppercut that launches enemies into the air.
Crowd Control: His E (Get Over Here!) pulls enemies toward him or lets him dive to them if they’re marked with a Spider-Tracer. It’s perfect for setting up kills or isolating targets.
Ultimate Power: His Q (Spectacular Spin) unleashes a web barrage that damages and slows enemies in a wide area. If they get hit enough, they’ll be stunned, making it great for team fights.
Insane Mobility: His L-Shift (Web-Swing) lets him swing around the map with three charges, making him super hard to pin down. Plus, he can wall-crawl and double jump for even more movement options.
Spider-Tracer Synergy: His right-click (Web-Cluster) marks enemies with Spider-Tracers, boosting the damage of all his abilities. It’s the key to his combo potential.
Squishy: With only 250 health, Spider-Man can get taken out fast if he’s caught out of position or misses his combos.
Skill-Dependent: His kit relies heavily on landing Spider-Tracers and chaining combos. If you miss, you’re left vulnerable.
Cooldown Reliant: His L-Shift and E have cooldowns, so if you waste them, you’re stuck without an escape or engage tool.
No Defensive Tools: He has no shields or healing, so his survival depends entirely on his mobility and dodging skills.
Weak Against Ranged Heroes: Heroes like Iron Man or Black Widow can pick him off from a distance, especially if he’s swinging in predictable patterns.