Marvel Rivals Character: SPIDER-MAN's picture

SPIDER-MAN

Difficulty

Class

SPIDER-MAN's class icon

duelist

Base Stats

health: 250

move speed: 6

Season Bonus

damage boost: +10%

Summary

Spider-Man is the ultimate high-mobility Duelist in Marvel Rivals, swinging into action with his iconic web-slinging and quick combos. He’s all about diving into the enemy backline, taking out key targets, and swinging away before they can react. If you love fast-paced, chaotic gameplay, Spider-Man is your go-to hero.

Teamup:SYMBIOTE BOND

marvel rivals characters - PENI PARKER
marvel rivals characters - SPIDER-MAN
marvel rivals characters - VENOM

Teamup:ESU ALUMNUS

marvel rivals characters - SPIDER-MAN
marvel rivals characters - SQUIRREL GIRL

Abilities Overview

mouse click ability icon

NORMAL ATTACK: spider-power

swing fists forward to strike, dealing extra damage to the enemy with a spider-tracer

casting: melee

damage (kick): 40

damage (punch): 25

special mechanic: the default attack is a punch, but after landing two consecutive punches, the next attack will be a flying kick

attack interval (kick): 0.82s per kick

attack interval (punch): 0.37s per punch

maximum distance (kick): 4m

maximum distance (punch): 3m

mouse click ability icon

NORMAL ATTACK: cyber-web cluster

shoot a web-cluster that deals damage and attaches a spider-tracer to the hit enemy

damage: 30

casting: projectile that fires in a straight trajectory

charges: 5

critical hit: no

damage falloff: falloff begins at 20m, decreasing to 50% at 40m

recharge speed: 3s per shot

projectile speed: 120 m/s

spider-tracer damage: 45

spider-tracer duration: 3s

keyboard ability icon

ABILITY: spectacular spin

launch web-clusters all around to damage and stun enemies

range: 8m spherical radius

damage: 12 damage per hit

casting: spherical spell field

duration: 2.4s

energy cost: 2800

slow effect: -3% per hit

slow duration: 1s

stun duration: 1.5s

special effect: striking an enemy applies a stacking slow effect, and after reaching a certain number of stacks, the enemy will be stunned

attack interval: 0.08s per hit

bonus health (self): 250

hits required to stun: 20

keyboard ability icon

ABILITY: web-swing

shoot a strand of webbing to swing.

casting: dash

charges: 3

recharge speed: 6s per charge

maximum webbing length: 30m

keyboard ability icon

ABILITY: get over here!

shoot webbing to reel in the hit enemy. if the enemy is tagged with a spider-tracer, spider-man will get pulled to them instead

casting: projectile that fires in a straight trajectory

cooldown: 8s

kick damage: 50

kicking distance: 24m

maximum distance: 20m

projectile speed: 80 m/s

special mechanic: attack enemies marked with a spider-tracer, pulling spider-man towards them and performing a flying kick

projectile damage: 25

keyboard ability icon

ABILITY: amazing combo

launch an enemy upward, dealing extra damage to the enemy with a spider-tracer

range: 5m spherical radius

damage: 55

casting: melee

charges: 2

cooldown: 2s

recharge speed: 6s per charge

keyboard ability icon

ABILITY: thwip and flip

perform a double jump

special mechanic: can only be cast again after landing

passive

ABILITY: spider-sense

give a warning of enemies that have been around

range: 8m spherical radius

disappearance time to trigger detection: 3s

keyboard ability icon

ABILITY: wall crawl

press space to wall crawl, and while crawling, left-click to sprint

sprinting speed: 9 m/s

wall-crawling speed: 3 m/s

keyboard ability icon

TEAM UP ABILITY: suit expulsion

venom shares a part of his symbiote with spider-man and peni parker, activating their symbiote abilities. spider-man and peni parker can convert the symbiotes into explosive spikes that inflict harm on nearby enemies and relentlessly drive them back

range: 5m spherical radius

casting: spherical spell field

cooldown: 30s

duration: 4s

team-up target: venom

attack interval: 1 hit per second

critical damage: 50 damage per strike

passive

TEAM UP ABILITY: extra web-fluid

spider-man gives squirrel girl a web bomb. she can slingshot it to unleash an explosion upon contact with the environment or an enemy, briefly ensnaring and damaging enemies caught in the blast

team-up bonus: 10% damage boost

Tips and Tricks

PLAYSTYLE AND STRENGTHS

Burst Damage: His left-click (Spider-Power) is a three-hit combo that deals extra damage if the enemy has a Spider-Tracer. Pair it with his F (Amazing Combo) for a deadly uppercut that launches enemies into the air.

Crowd Control: His E (Get Over Here!) pulls enemies toward him or lets him dive to them if they’re marked with a Spider-Tracer. It’s perfect for setting up kills or isolating targets.

Ultimate Power: His Q (Spectacular Spin) unleashes a web barrage that damages and slows enemies in a wide area. If they get hit enough, they’ll be stunned, making it great for team fights.

Insane Mobility: His L-Shift (Web-Swing) lets him swing around the map with three charges, making him super hard to pin down. Plus, he can wall-crawl and double jump for even more movement options.

Spider-Tracer Synergy: His right-click (Web-Cluster) marks enemies with Spider-Tracers, boosting the damage of all his abilities. It’s the key to his combo potential.

WEAKNESSES

Squishy: With only 250 health, Spider-Man can get taken out fast if he’s caught out of position or misses his combos.

Skill-Dependent: His kit relies heavily on landing Spider-Tracers and chaining combos. If you miss, you’re left vulnerable.

Cooldown Reliant: His L-Shift and E have cooldowns, so if you waste them, you’re stuck without an escape or engage tool.

No Defensive Tools: He has no shields or healing, so his survival depends entirely on his mobility and dodging skills.

Weak Against Ranged Heroes: Heroes like Iron Man or Black Widow can pick him off from a distance, especially if he’s swinging in predictable patterns.