duelist
health: 250
move speed: 6
damage boost: +15%
Magik is a Duelist in Marvel Rivals who’s all about close-range chaos and magical tricks. With her Soulsword and Stepping Discs, she’s a master of diving into fights, dealing damage, and getting out before anyone can react. She’s got a mix of melee attacks, teleportation, and even a demon form to turn the tide of battle. If you like playing a hero who’s fast, aggressive, and a little unpredictable, Magik is your pick.
slash forward with the soulsword
damage: 65
casting: melee
damage falloff: falloff begins at 4.5m, decreasing to 50% at 6.5m
attack interval: 0.83s per hit
maximum distance: 6.5m
transform into darkchild, gaining enhancements to all her abilities
casting: transformation
duration: 12s
energy cost: 3400
special effect: when in the darkchild state, all of magik's abilities are enhanced
jump through a stepping disc, teleporting a short distance in the direction of movement. become invincible while teleporting
casting: dash
charges: 2
cooldown: 6s
average speed: 12m/s
maximum distance: 10m
special effect 1: magik is invincible while moving
special effect 2: magik can perform a combo ability within a certain time frame, choosing between eldritch whirl or demon's rage
combo ability casting window: 3s
dash forward and launch up enemies
casting: movement-based damage ability
cooldown: 8s
average speed: 46m/s
maximum distance: 16m
upward slash damage: 85
spin while swinging the soulsword after exiting a stepping disc
range: a cylindrical spell field with a radius of 6m and a height of 5m
damage: 45
casting: a cylindrical spell field in melee range
strike forward an air slash
damage: 45 - 90 (maximum damage is achieved after 1.8s of charging)
casting: charged projectile that travels in a straight trajectory
cooldown: 6s
projectile speed: 80m/s
maximum charge time: 2s
summon a limbo demon that attacks enemies after exiting a stepping disc
range: length: 6.5m, width: 3m, height: 3m
damage: 18 damage per hit
casting: a cuboid spell field in melee range
attack speed: 0.25s per hit
summons' health: 100
maximum duration for summons: 4s
convert damage inflicted on enemies into bonus health to herself
conversion rate: 30%
bonus max health: 150
energy cost special effect: convert damage taken into bonus health
when magik is on the field, black panther and psylocke can tap into limbo to rewind a few seconds back to a previous position after passing through limbo, black panther and psylocke will gain bonus health based on missing health
team-up bonus: 15% damage boost
slash forward with the soulsword
damage: deals 3 hits at intervals of 0.15s, with each hit dealing 35 damage
casting: melee
damage falloff: falloff begins at 6m, decreasing to 25% at 10m
attack interval: 1 hit per second
maximum distance: 10m
jump through a stepping disc, teleporting a short distance in the direction of movement. become invincible while teleporting
casting: dash
charges: 2
cooldown: 3s
average speed: 17m/s
maximum distance: 10m
special effect 1: magik is invincible while moving
special effect 2: magik can perform a combo ability within a certain time frame, choosing between eldritch whirl or demon's rage
combo ability casting window: 3s
dash forward and launch up enemies
casting: movement-based damage ability
cooldown: 6s
average speed: 60m/s
maximum distance: 20m
upward slash damage: 135
spin while swinging the soulsword after exiting a stepping disc
range: a cylindrical spell field with a radius of 12m and a height of 5m
damage: deals 3 hits at intervals of 0.25s, each dealing 35 damage
casting: a cylindrical spell field in melee range
strike forward an air slash
damage: 90 - 180 (maximum damage is achieved after 1.8s of charging)
casting: projectile that fires in a straight trajectory
cooldown: 3s
projectile speed: 100m/s
maximum charge time: 2s
summon a limbo demon that attacks enemies after exiting a stepping disc
range: length: 6m, width: 4m, height: 4m
damage: 25 damage per hit
casting: a cuboid spell field in melee range
attack speed: 0.25s per hit
summons' health: 200
maximum duration for summons: 4s
Lifesteal: Her passive (Limbo’s Might) converts 30% of her damage into bonus health, letting her stay in fights longer as long as she’s hitting enemies.
Crowd Control: Her E (Umbral Incursion) dashes forward and launches enemies into the air, setting them up for follow-up attacks.
Ultimate Power: Her Q (Darkchild) transforms her into a demon form, boosting all her abilities for 12 seconds. It’s perfect for turning the tide of a fight.
Teleportation Tricks: Her L-Shift (Stepping Discs) lets her teleport short distances, making her hard to pin down. She can also use it to escape or reposition for a surprise attack.
Close-Range Dominance: Her left-click (Soulsword) slashes enemies in a wide arc, dealing solid damage up close. It’s her bread-and-butter move for brawling.
Squishy: With only 250 health, Magik can get taken out fast if she’s caught out of position or focused by enemies.
Skill-Dependent: Her kit requires good timing and positioning to be effective, so she’s not the easiest hero to pick up and play.
Cooldown Reliant: Her L-Shift (Stepping Discs) and E (Umbral Incursion) have cooldowns, so you need to use them wisely or risk being stuck in a bad spot.
Weak Against Flyers: Heroes like Iron Man or Storm can stay out of her reach, making it hard for her to do much without help from her team.
Reliant on Close Range: Her left-click (Soulsword) and E (Umbral Incursion) are most effective up close, which can be risky against ranged heroes.