duelist
health: 250
move speed: 6
damage boost: + 15%
Iron Fist, aka Lin Lie, is a Duelist in Marvel Rivals who’s all about fast, close-range combat. With his Jeet Kune Do (left-click) and Yat Jee Chung Kuen (right-click), he can unleash a flurry of punches and kicks to take down enemies quickly. He’s also got some cool tricks like Dragon’s Defense (RMB) to block attacks and K’un-Lun Kick (L-Shift) to dash in and out of fights. If you like playing a hero who’s all about speed, precision, and hitting hard, Iron Fist is your guy.
strike the targeted enemy with jeet kune do, reducing the cooldown of block and strike with every hit
damage: the first four strikes each deal 32 damage, while the fifth strike deals 55 damage
casting: melee
attack interval: the first four strikes have an interval of 0.45s between them, while the fifth strike has a 0.67s interval from the fourth strike
maximum distance: 3m
maximum pull-in distance: 6m
dragon's defense cooldown reduction per hit: 1s
dash forward to pursue the targeted enemy and unleash a flurry of attacks
range: 3m
damage: 19 damage per strike
casting: melee
duration: 5s
attack speed: 7 strikes per second
maximum pull-in distance: 11m
dashing speed without target: 12 m/s
dashing distance without target: 3m
become living chi to boost his speed, damage, and attack range, delivering stronger punches while reducing the cooldown of dragon's defense
duration: 12s
damage boost: 30%
movement boost: 20%
k'un-lun kick bonus range: 100%
yat jee chung kuen bonus range: 100%
yat jee chung kuen cooldown reduction: -80%
dash forward, delivering a flying kick when hitting an enemy or reaching full range, dealing damage to nearby enemies. damage increases with lower enemy health
casting: movement-based damage ability
cooldown: 12s
dashing speed: 40 m/s
maximum dash distance: 12m
first flying kick damage: 30
second flying kick damage: 35 - 70 (maximum damage is achieved when the target is at 50% health)
cross legs and channel chi, slowly gaining bonus health
cooldown: 12s
duration: 3s
healing per second: 100
excess healing/max health conversion: 50
perform up to three consecutive jumps while airborne
cooldown: 3 charges, with each charge taking 1s to recharge
assume a defensive stance with a boost of chi to block incoming attacks and gain damage reduction, then strike back with yat jee chung kuen
cooldown: 15s
block time: 1s
damage reduction: 30%
max health/damage blocked conversion: 150
bonus health/damage blocked conversion: 1.5
run horizontally along the walls
wall-crawling speed: 9 m/s
assists in taking down enemies allow him to absorb their chi and gain bonus health
bonus health: 50
iron fist channels the chi of shou-lao into luna snow, transforming her ice power into a chi-infused frosty ring that radiates from her. this ring can knock back enemies with chilling damage and applies a slowing effect, while simultaneously healing her allies
team-up bonus: 15% damage boost
Mobility King: With his L-Shift (K’un-Lun Kick) and Space (Crane Leap), Iron Fist can dash, jump, and even run along walls to chase down enemies or escape sticky situations.
Ultimate Boost: His Q (Living Chi) boosts his speed, damage, and attack range, making him a total powerhouse for 12 seconds. It’s perfect for turning the tide of a battle.
Defensive Power: His RMB (Dragon’s Defense) lets him block attacks, reduce damage, and even counter with a flurry of punches. It’s great for surviving tough fights.
Fast and Furious: His left-click (Jeet Kune Do) is a quick combo of punches and kicks that reduces the cooldown of his RMB (Dragon’s Defense) with every hit. Perfect for keeping the pressure on enemies.
Healing on the Go: His E (Harmony Recovery) lets him heal and gain bonus health, so he doesn’t always need a healer to stay in the fight.
Squishy: With only 250 health, Iron Fist can get taken out fast if he’s caught off guard or overextends.
Skill-Dependent: His kit requires good timing and positioning to be effective. If you miss your combos or blocks, you’re in trouble.
Close-Range Only: He’s all about melee combat, so he struggles against ranged heroes like Iron Man or Hawkeye who can keep their distance.
Cooldown Reliant: His L-Shift (K’un-Lun Kick) and RMB (Dragon’s Defense) have long cooldowns, so you need to use them wisely or risk being stuck without an escape.
Weak to Crowd Control: Heroes with stuns or slows, like Mantis or Scarlet Witch, can shut him down easily if he’s not careful.