Marvel Rivals Character: DOCTOR STRANGE's picture

DOCTOR STRANGE

Difficulty

Class

DOCTOR STRANGE's class icon

vanguard

Base Stats

health: 650

move speed: 6

Summary

Doctor Strange is a mystical powerhouse in Marvel Rivals, blending defense, offense, and utility into one versatile kit. As a Vanguard, he’s all about protecting his team, controlling the battlefield, and dishing out magical damage. Whether he’s blocking attacks with his RMB or stunning enemies with his Q, Doctor Strange is a hero who rewards smart play and good timing.

Teamup:GAMMA CHARGE

marvel rivals characters - BRUCE BANNER
marvel rivals characters - DOCTOR STRANGE
marvel rivals characters - IRON MAN

Abilities Overview

mouse click ability icon

NORMAL ATTACK: daggers of denak

Icon of the Ability daggers of denak

cast daggers of denak forward

ammo: 8 (1 dagger per release)

damage: 18

casting: five-round delayed hit projectiles

fire rate: 5.56 rounds per second, with a 0.03-second interval between every two rounds

critical hit: no

damage falloff: falloff begins at 10m, decreasing to 62.5% at 20m

projectile speed: 60 m/s

keyboard ability icon

ABILITY: eye of agamotto

Icon of the Ability eye of agamotto

separate nearby enemies' souls from their bodies. damage dealt to these souls is transferred to their physical bodies

range: 10m spherical radius

damage: 60

casting: single-cast spell field that surrounds the caster

energy cost: 3400

soul separation duration: 3s

keyboard ability icon

ABILITY: cloak of levitation

Icon of the Ability cloak of levitation

ascend and then enter a brief state of sustained flight

casting: instant cast

cooldown: 15s

dash distance: 8m

free-flight duration: 6s

keyboard ability icon

ABILITY: maelstrom of madness

Icon of the Ability maelstrom of madness

release dark magic to deal damage to nearby enemies

range: 8m spherical radius

damage: each point of dark magic deals 1.3 damage, falloff begins at 5m, decreasing to 70% at 8m

casting: single-cast spell field that surrounds the caster

cooldown: 8s

keyboard ability icon

ABILITY: pentagram of farallah

Icon of the Ability pentagram of farallah

open portals between two locations, enabling all units to travel through them

casting: multi-segment release

cooldown: 180s

duration: 20s

mouse click ability icon

ABILITY: shield of the seraphim

Icon of the Ability shield of the seraphim

create a protective barrier against damage

casting: channeled

recovery speed: 70/s

maximum shield value: 800

cooldown after destroyed: 3s

delayed recovery after release: 1s

passive

ABILITY: price of magic

Icon of the Ability price of magic

dark magic accumulates with every hit on an enemy. if dark magic peaks for too long, doctor strange will be cursed with anti-heal

anti-heal duration: 2s

generate dark magic: daggers of denak: each hit generates 3.5 dark magic. when using the v key, every enemy hit generates 10 dark magic

anti-heal activation delay at peak dark magic: 3s

keyboard ability icon

TEAM UP ABILITY: gamma maelstrom

Icon of the Ability gamma maelstrom

hulk charges doctor strange and iron man with gamma radiation. when doctor strange uses maelstrom of madness, he unleashes gamma maelstrom. when iron man uses armor overdrive, he will initiate a gamma upgrade

range: 10m spherical radius

damage: each point of dark magic deals 1.4 damage, falloff begins at 5m, decreasing to 70% at 8m

casting: single-cast spell field that surrounds the caster

cooldown: 8s

special effect: at peak dark magic, you will no longer be subject to anti-heal

Tips and Tricks

PLAYSTYLE AND STRENGTHS

Mobility: His L-Shift (Cloak of Levitation) lets him fly for a short time, helping him reposition or escape sticky situations.

Team Utility: His F (Pentagram of Farallah) creates portals that allies and enemies can use, allowing for creative plays and quick rotations.

Crowd Control: His Q (Eye of Agamotto) stuns enemies and separates their souls from their bodies, leaving them vulnerable to follow-up attacks.

Versatile Kit: Doctor Strange can adapt to any situation, whether it’s shielding allies with his RMB or dealing damage with his left-click (Daggers of Denak).

Strong Defense: His RMB (Shield of the Seraphim) blocks projectiles and even some Ultimates, making him a great protector for his team.

WEAKNESSES

Slow Moves: He’s not the fastest hero, and his L-Shift has a long cooldown, making it hard to escape if caught out.

Weak to Melee: His RMB can’t block melee attacks, so heroes like Black Panther or Thor can easily take him down.

Skill-Dependent: His kit requires good timing and positioning to be effective, so he’s not the easiest hero to pick up and play.

Cooldown Reliant: His F has a huge cooldown (180 seconds), so you need to use it wisely or risk wasting it.

Dark Magic Management: If you don’t release his E (Maelstrom of Madness) in time, you’ll get hit with Anti-Heal, making it harder to survive.