strategist
health: 250
move speed: 6
healing bonus: +15%
Cloak & Dagger are a unique pair of Strategist heroes in Marvel Rivals, blending healing, damage, and utility into one versatile kit. As a duo, they can switch between Dagger, who focuses on healing and light-based abilities, and Cloak, who deals damage and disrupts enemies with dark powers. Whether you’re keeping your team alive or diving into the fray, Cloak & Dagger are all about balancing offense and support.
inflict continuous damage on an enemy
ammo: ∞
range: 20m
damage: 75/s
casting: cylindrical spell field
critical hit: no
special effect: attacks will target the nearest enemy to the crosshair, dealing damage
perform four rapid dashes, healing allies and damaging enemies along the path
range: a cylindrical spell field with a 4m radius and 15m in length
damage: 30/s
casting: persistent spell field
duration: each dash lasts for 10s
energy cost: 3400
healing amount: 220/s
switch to dagger
casting: instant cast
deploy a veil of darkforce to damage enemies upon touch, applying blind to narrow their sight and vulnerability to amplify damage received
range: visibility is obstructed beyond 10m
damage: 55
casting: spell field
range 2: width: 6m, height: 4.5m
cooldown: 12s
vulnerability: 20%
movement speed: 20m/s
special effect: the spell field advances along the casting path
maximum distance: 25m
blinding duration: 1.5s
vulnerability duration: 3s
enshroud nearby allies in the darkforce dimension, plunging them into the phased state, making them untargetable and invisible to enemies and granting them a movement boost
range: 10m spherical radius
casting: persistent spell field
cooldown: 12s
duration: 2s
special effect: allies within the area gain invisibility and movement boost
cloak & dagger can inject light and dark energy into moon knight to create a light & dark realm where moon knight can become invisible
team up bonus: 15% healing boost
unleash a bouncing lightforce dagger to damage enemies and heal nearby allies
ammo: 12
range: 8m spherical radius
damage: 15 damage per round
casting: single-cast projectile that generates a spell area upon impact
fire rate: 2.27 hits per second
critical hit: no
special effect: the projectile features an attraction effect, pulling in the closest target to the crosshair and creating a spell field upon impact. this spell field provides healing effects
healing per hit: 10 per hit
area of effect healing: 18 per hit
perform four rapid dashes, healing allies and damaging enemies along the path
range: a cylindrical spell field with a 4m radius and 15m in length
damage: 30/s
casting: persistent spell field
duration: each dash lasts for 10s
energy cost: 3400
healing amount: 220/s
switch to cloak
casting: instant cast
deploy a veil of lightforce to heal allies upon touch and grant them a healing boost
range: width: 6m, height: 4.5m
casting: spell field
cooldown: 12s
duration: 4s
healing boost: 15%
healing amount: 45
movement speed: 20m/s
special effect: the spell field advances along the casting path
maximum distance: 25m
launch a volley of daggers, creating a healing over time field in the impact area
range: 5m spherical radius
casting: single-cast projectile with delayed impact that also generates a spell field
cooldown: 12s
duration: 6s
healing amount: 55/s
cloak & dagger can inject light and dark energy into moon knight to create a light & dark realm where moon knight can become invisible
team-up bonus: 15% healing boost
Team Synergy: Their passive (From Shadow to Light) boosts healing by 15% when paired with Moon Knight, making them even stronger in coordinated teams.
Crowd Control: Cloak’s E (Terror Cape) blinds enemies and makes them take more damage, setting them up for easy kills.
Ultimate Versatility: Their Q (Eternal Bond) lets them dash across the battlefield, healing allies and damaging enemies along the way. It’s great for turning the tide of a fight.
Disruption and Mobility: Cloak’s left-click (Darkforce Cloak) deals consistent damage, and his right-click (Dark Teleportation) makes him and nearby allies invisible and immune to damage for a short time.
Healing and Damage Combo: Dagger’s left-click (Lightforce Dagger) heals allies and damages enemies, while her right-click (Dagger Storm) creates a healing zone that’s perfect for team fights.
Low Health: With only 250 health, they’re pretty squishy and can get taken out fast if caught off guard.
Skill-Dependent: Switching between Dagger and Cloak requires good timing and positioning, which can be tricky for new players.
Ultimate Timing: Their Q (Eternal Bond) is powerful, but if you use it at the wrong time, it can leave you vulnerable to enemy attacks.
Cooldown Reliant: Their healing and mobility skills (like Dagger’s right-click and Cloak’s right-click) have long cooldowns, so you need to use them wisely.
Weak Against Burst Damage: Heroes like Iron Fist or Venom can burst them down quickly, especially if their defensive skills are on cooldown.