
duelist
health: 275
movement speed: 600
Scott Summers leads the X-Men as Cyclops. Through his specialized ruby quartz visor, he precisely controls the devastating force channeled through eyes, neutralizing any threat on the battlefield. But when that visor comes off, all restraint disappears, erupting into an unstoppable torrent of concussive energy!

Fire a quick burst of kinetic force forward. Hitting enemies accelerates Ricochet Force charge rate
tick rate: 0.03s per use
damage per tick: 25
hit checks per attack: 3
attack interval: 0.6s
ricochet force cd reduction per hit: 0.15s

Continuously fire a powerful beam that can refract between enemies and the environment. Hitting enemies accelerates Ricochet Force charge rate
tick rate: 0.083s per use
damage per tick: 11.5
ricochet damage falloff: 50%, minimum 10%
environment ricochet damage falloff: 30%
ricochet force cd reduction per hit: 0.15s
maximum energy: 100
energy cost per second: 25/s
energy recovery per second: 10/s

Fire a beam that can diffract and track nearby enemies after hitting terrain. Upon use, Cyclops gains Bonus Health
beam damage: 80
environment ricochet damage falloff: 65%
environment refraction damage falloff: 20%
character refraction damage falloff: 50%
environment refraction damage falloff distance: Falloff begins at 8m, decreasing to 40% at 12m
environment refraction damage scaling per refraction: After the first refraction, each additional refraction increases damage by 10%, up to 20%
environment refraction character tracking range: 12m
cooldown: 2 charges, with each charge taking 15s to recharge. Base Cooldown 2s

Fire a propulsion beam to push yourself and the target backward, applying a Slow effect to the enemy
cooldown: 12s
ability duration: Minimum 0.35s, maximum 1s
dash duration: Minimum 11m, maximum 22m
slow effect: 35% for 2s
tick rate: 0.083s per use
damage: 5 per hit

Fire a propulsion beam directly downward to push yourself up and knock back hit enemies, applying a Slow effect to them
cooldown: 12s
ability duration: 0.6s
dash duration: 12m
movement boost: 35% for 2s
tick rate: 0.083s per use
damage: 5 per hit

Enter a slow-fall state while firing Concussive Beam mid-air

Remove visor and fire a powerful sweeping beam forward. The blast leaves behind volatile excess energy that erupts, dealing massive secondary explosive damage
energy cost: 3700
first spell field damage: 75+20%Maximum Health
interval between two fields: 1.1s
second spell field damage: 75+40%Maximum Health
maximum range: 60m
spell field width: First field 2m, second field 8m